Patch *v1.0.3* is Live!

*v1.0.3* Dev Notes

Pushed @ 12:00 on 12/23/13

Tribes Two Mini Bundles Live!

The first of our Tribes Two bundles, Holy is now live and ready to rock! It will be available for one week.
Enjoy a preview of the Holy bundle!

Major Tournament Update

The free tournaments will now reward one credit per Round win and One bonus tickets to the tournament winner.
Tournament credits are now sold for Gems or Gold instead of real money. Prices will be:
- 10 Credits for 50 Gems or 35,000 Gold
- 20 Credits for 100 Gems
- 50 Credits for 240 Gems
- 100 Credits for 460 Gems
- 200 Credits for 900 Gems
We have increased the frequency of the FREE tournaments to one every 30 minutes and also added some new mixed sealed and draft pools for the paid tournaments.


- Updated: Initial starter decks and initial reward cards for new players
- Updated: Latest translations for all languages
- Updated: Header Deck Editor Button
- Updated: Tournament rating now exchange on match complete instead of battle complete.
- Added: Time remaining for guilds without wars.
- Added: A timer that shows newly created guilds how long until new wars are initiated.
- Added: Prompt on main screen showing when next tournament starts
- Added: Special case for AI and defending against Untouchable
- Added: New abilities in the deck editor
- Added: New abilities/status effects for Tribes 2 Booster set
- Fixed: When you close the VIP levels popup, it goes back to the gem purchase popup
- Fixed: General Amar's summoned creatures on enter effects now triggers.
- Fixed: Closing the VIP popup now goes back to Gem purchase screen.
- Fixed: Issue with gears self destroying and causing other gears not to get triggered
- Fixed: Double text on tournament rewards popup.
- Fixed: 1009 error when you crash during a draft card selection and log back into the game.
- Fixed: A bug in tutorial and deck editor during tutorial
- Fixed: Undying acolyte being destroyed and not buffing adjacent creatures
- Fixed: Creatures entering on start turn phase and not losing summoning sickness
- Fixed: Eggs and buffs not working
- Fixed: Dream conjuror and destroyed adjacent ally creatures leaving corpses
- Fixed: Stormborn combatant, while it was dead the effect was still working
- Fixed: Polymorph and demigods cards not updating visually
- Fixed: Error 2025 with tooltips
- Fixed: Issues with cards that brought creatures into play
- Fixed: Issues with Beckoning and Precious Ring
- Fixed: Dynamic price algorithm, store prices where going to low and to high on expansion sets.
- Fixed: Multiple issues with drawing from your discard pile and placing those cards into your hand
- Fixed: Issues with drawing cards in general and the extra cards not going into the discard pile
- Fixed: Misc server fixes
- Fixed: Wars not being assigned in bronze league
- Fixed: a few misc 1009 Errors
- Fixed: Magnum opus of storm ignoring light creatures
- Fixed: Libracider wording changed to 'Whenever this creature deals attack damage: Enemy hero Mills 3'
- Fixed: Horde engine wording changed to 'Whenever an ally Undead creature dies: Draw the next 'Zombie' creature from your deck'


ANNOUNCING: Tribes Two mini bundles


The tribes of Euna have been searching far and wide for new recruits to their ranks. For the next 7 weeks (Starting December 23), each monday there will be a new mini Tribes Two bundle available, containing 4 exclusive cards containing 3 Rares and 1 Epic. In addition to the cards, we introduced 7 new abilities and status effects. Enjoy a preview card from each Kingdom and the upcoming abilities.

Card Preview

"I heard tales of a nightmaric beast that can be conjured from the unknown - If only I can harness its powers." - Nomad

New Abilities

We added 6 new abilities and 1 new status effect to round out each Kingdom's arsenal of mechanics.
Puresoul - This creature cannot gain negative status effects
Burn X - (Ranked) Whenever this creature is dealt physical damage by another creature it deals X magic damage to that creature
Invoked X - This creature deals magic damage instead of physical damage
Manacycle X - (Ranked) When this creature dies your hero gains X mana
Recycle X - (Ranked) When this creature dies your hero gains 0 to X charges
Allegiant - When an ally creature of the same kingdom as this creature enters play, this creature get's +1 ATK
Status Effect
Immolate X - (Ranked) On your turn: This creature deals X damage to its hero

Pricing and Availability

Each bundle will be available for 1 week starting Monday, December 23 and ending Sunday, Feb 10. At this point that is the only planned release for these cards.
Like the Holiday Bundles, each bundle will be available for either 100 Gems, or $10. The $10 will contain Limited Edition etching and include 50 bonus gems! We thank you for your support. In addition to the bundles, a random single will be available each hour for Gems or Gold.

Servers back online

We have now completed our server maintenance and the game is back on-line.   If you experience any issues please send an error report to: support@kingdomsccg.com


Server Maintanance

Hi All,

We will be conducting some long overdue server maintenance and upgrading at 10 Am Easter Standard Time (15:00 Server time) tomorrow Monday the 16th of December.

Downtime is expected to be for several hours, we don't have an exact time when we expect to be back up so we ask you to check in from time to time.  We do not expect any unusual behaviour or loss of progress, but please if you have any issues send a bug report to: support@kingdomsccg.com.


Guild War Fix!

Hi all,

We just fixed the tier issue for all guilds and put guilds back in their proper tiers according to end of the last full season.  We also last night rewarded all those that missed their Gem rewards from the last full season.

There are some know issues with what we did:

1) The guild leader board tier icons will be wrong until the end of this season since that is stored in another piece of data and is hard to change.

2) The guild tier in the guild profile popup will be wrong as well (same reason as above) but will be updated at the end of this season.

3) Your guilds will have the same wars as before the restart to fix the tiers, and will switch to wars with guilds in your tier at the next round (in 10h from this post) start.

4) The aggregate points in each league may be incorrect, but we had to count the current points total for each guild independent on where those points where gained during this season.


Last Guild War Season

We are fully aware that the recent issues surrounding guild wars has created incorrect demotions and promotions of guilds as well as rewards.   

We are actively looking into a solution to get this resolved but do not at this time have a time frame for when a possible correction will occur.  

At minimum we guarantee that any guild member that was not rewarded gems when he/she should have been will be compensated.  We will update here when we have further news.


KCCG Radio Episode 13 is Live!

Hi all,

We have just uploaded our latest episode of Kingdoms CCG Radio. This time Fredrik joins Grrwaa and Dr Bojangles as they discuss the iPad port, live tweaks, bug fixes and more!

You can listen to it here: http://www.youtube.com/watch?v=dqaD6phvSuI&feature=youtu.be



Patch v0.9.7.1 is Live!

v0.9.7.1* Dev Notes

Pushed on November 8th, 2013 @ 4:30pm EST


- Fixed: General Amar now correctly deals 2 damage when cant place creature in slot
- Fixed: General Amar type description now correct
- Fixed: Error on Error Refresh
- Fixed: Sound Bug causing crash
- Fixed: Untouchable corpse no longer removes opposing creature on attack
- Fixed: VIP Promo card unlock levels now correct and matching VIP levels
- Added: Clearer showing of current and next level for VIP level.


Patch v0.9.7 is Live!

v0.9.7* Dev Notes

Hi All!

We've been super busy as of late preparing the iPad version as well as versions for other countries so we apologize for the lack of updates. That said we are thrilled to bring you patch v0.9.7 which includes a LOT of bug fixes, new music and sfx, a VIP system and more!

New Music and SFX

We have finally created new music and sound effects for the game, complete list to come.

VIP System

We have added a VIP system to reward players whom buy gems. First reward is a legendary card and you need to purchase a total of 100 Gems to receive him, and then there is various other unlocks as you spend more. This has been added as a thank you to all our supporters. It will only start counting after the next update.
General Amar - Whenever this creature deals damage to enemy hero: Summons a creature card from your hand into an empty ally slot. If no empty slots, enemy hero loses 2 ^ instead

New 10 Card packs

We have decided to update the packs to now contain 10 cards, this to match draft and sealed packs. So each pack (silver core is excluded) now contains 6 Commons, 3 Uncommon and 1 Guaranteed rare or better card.

New Pack pricing

With the change in Pack composition we also reviewed the cost structure and have decided to now go with the following three price tiers.
- Single: 10 gems or 5,000 Gold.
- 3 Pack: 25 gems
Older Sets (Currently Eve and Rise):
- Single 15 gems or 7,500 Gold
- 3 Pack: 39 gems
- 10 Pack: 109 Gems
Latest Set:
- Single: 25 gems
- 3 Pack: 69 gems
- 10 Pack: 199 gems


- Added: Now displays the Players and Opponents starting arena ranking in Battle
- Added: New card rarity section during tutorial
- Added: New card types section during tutorial
- Added: New pack details in store
- Fixed: The "Unknown reason" string for when you lose connection to server
- Fixed: A random 1009 due to crappy wireless
- Fixed: 1009 on the deck editor when show un-owned was disabled.
- Fixed: 1009 that sometimes occurs when completing an advanced tutorial.
- Fixed: 1009 when opening the advanced tutorials popup.
- Fixed: 1009 when switching between certain player icons.
- Fixed: Achievements text in the player profile doesn't update after changing localization.
- Fixed: Advanced casting mode of enlightenment during the Control Decks advanced tutorial.
- Fixed: Arena rating and rank show up as -1 the first time joining an arena.
- Fixed: Arena tutorial broke if the tutorial deck was used for Guild Wars or Skirmish.
- Fixed: Cards in the players hand weren't being updated properly when under the effects of mana reducing cards (like Wisdom).
- Fixed: Grovenhold Triumph #8 didn't work (war march).
- Fixed: Guild season round time remaining display fix.
- Fixed: Okay button on tournament info overlaps the description text on some localizations.
- Fixed: Opened pack misalignment issue should be fixed.
- Fixed: Out of energy popup localization issues.
- Fixed: Show a message when creating a guild and the name is less then 4 characters.
- Fixed: Sometimes the back button would stay disabled after tournaments end.
- Fixed: Using campaign challenges to make arena decks with less than 40 cards.
- Fixed: Whole bunch of missing mouse event sounds.
- Fixed: World map offset when completing the initial tutorial and advanced tutorials.
- Fixed: No longer have to refresh after changing player name
- Fixed: Few server crashes related to guild wars/season and tournaments


Guild War Battles

Hi all,

Guild War battles should now be fixed, again. We apologize for the inconvenience but the bug was a bit tricky to track down. It should be back up and working as intended.

The current wars will end when the season timer at the top hits 6 days left (as of this post, about 22h left) and we are looking at a permanent fix that would prevent this from happening again.

Thank you for your understanding and support!

Happy battling :)

/KCCG Team


Kingdoms CCG coming to iPad!

Hi all!

We at Antic have been hunkered down and working hard on something very exciting that we wish to share with our awesome fanbase.

Antic, partnered with YMC Games is pleased to announce that Kingdoms CCG will be coming VERY soon to iPad devices. It will initially launch in select countries during a beta period, followed by a world wide release!

Due to technical difficulties with new server infrastructure and publishing agreements through our various partners, unfortunately existing accounts will not be transferable. 

Follow our progress on our Facebook fan page here: https://www.facebook.com/KingdomsCCG and stay tuned for more exciting details to come!

- KCCG Team


Patch v0.9.6.3 is Live!

v0.9.6.3 Dev Notes

Pushed @ 5:15PM EST on August 6th, 2013

Progressive Login System

After much debate we decided to remove the previous progressive login system and introduce a new one. The previous system was too much of a double edged sword. People loved when it grew, but hated as soon as they lost it.
The new system is much friendlier and works as follows:
- players now just need to login X times during one month
- 10 times = 20 gems
- 20 times = A random Core Epic

Advanced Tutorials

We have added 7 advanced tutorials, these can be accessed on the world map. Each completed tutorial rewards a core premium pack.

Guild Honor Earn

We have increased the Honor earn for each guild tier as follows.
- Bronze: 2 Honor per win, 2 honor per defense
- Silver: 3 Honor per win, 2 honor per defense
- Gold: 3 Honor per win, 2 Honor per defense
- Epic: 3 Honor per win, 3 Honor per defense

Guild Tier Advancement bonus

We have added a bonus that gets paid to all members of a guild that advances to a higher tier at the end of the season. Payout is as follows.
Bronze to Silver: 1st: 20 Gems per player, 2nd: 15 Gems per player, 3rd: 10 Gems per player
Silver to Gold: 1st: 30 Gems per player, 2nd: 25 Gems per player, 3rd: 20 Gems per player
Gold to Epic: 1st: 40 Gems per player, 2nd: 35 Gems per player, 3rd: 30 Gems per player

Guild EPIC league Gem rewards

We are now rewarding each guild a pot of Gems in EPIC league at the end of season based on placement as follows:
- 1st: 800 Gems
- 2nd: 650 Gems
- 3rd: 500 Gems
- 4th: 400 Gems
- 5th: 350 Gems
- 6th: 300 Gems
- 7th: 250 Gems
- 8-10th: 200 Gems

Dynamic Market Single Prices

Tier 1 (Latest, currently TRIBES):
Legendary - Max: 599, Min: 299
Epic - Max: 199, Min: 25
Rare - Max: 129, Min: 15
Uncommon - Max: 89, Min: 5
Common - Max: 29, Min: 2


- Deck slot purchase price reduced to 10 gems from 25
- Fixed pricing bug when buying cards from Deck builder
- Tinker now properly puts a creatures corpse in the discard pile
- Creatures lose status effects and any added abilities upon death now
- Chat is now back to normal (latest at the bottom) for web versions of the game
- Hero Ability drop down from edit deck menu was enlarged to appear less crammed
- Woeful Misery - AI will now only target enemy creatures
- Vul'Grath's Staff Of Repression removes random charges now
- Properly track out of sync's per battle type, which is typically the sign of exploitation. Fair warning: Frequent amount of these in a tournament battle may result in a temporary ban or further action


Introducing the VS. Epic Card Contest Series!

Hi all!

We are pleased to announce the new 'Nomad VS. Series Contest', a new contest where players can win FREE copies of Epic cards!

All you have to do is:
1) Like our Facebook Page
2) Comment and Vote on which card is better - be sure to include your IGN!

Contest #1: https://www.facebook.com/photo.php?fbid=499716933435999&set=a.323554164385611.71792.310538049020556&type=1&theater

Good luck all!


Patch v0.9.6.2 is Live!

v0.9.6.2 Dev Notes

Pushed @ 3:15 EST on 7/25/13


- Wars extended to 36 hours (from 24)
- Base Gold earn per battle win increased to 125 (was 75)
- Base Gold earn per battle loss increased to 40 (was 25)
Tie Breaker code bug fixed and updated. Should work as follows now and be updated at the end of each round:
1. Number of war wins (aka season points)
2. Number of Total Battle wins by Guild in season (higher wins)
3. Battle win %, aka a guilds total battle wins / total attempts (higher % wins)
4. Guild seniority
1. Total Number of battle wins by the top 10 players
2. Individual battle wins by top 10 in order (1 vs 1, 2 vs 2 etc)
3. Total battle wins by all guild members
4. Battle win %, aka a guilds total battle wins / total attempts (higher % wins)
5.Guild seniority
Bronze League Matching:
- Guilds with activity (minimum 1 battle fought) during the previous/current season will be matched against other active guilds.
- Inactive guilds (no battles fought during last season) will be matched with other Inactive guilds. If an inactive guild fights at minimum one battle during the current season they will be moved up into the active guilds matching pool.


- Chat has undergone a bit of a redesign to accommodate certain websites better. Message typing is now at the top, as is the latest message
- Fixed hero asset sizes


Web Designer Wanted!

Hi all,

We are looking at giving our .com site an overhaul - making it a little snazzier as well as adding a few additional features.

If you are a professional/skilled Web Designer that is interested in taking a shot at it please contact support@kingdomsccg.com with the title 'Website Designer Job'

This is a GEM paid gig, and the right candidate will be handsomely compensated.

** Please be sure to include links to website examples when sending in an email **

Thanks :)


patch v0.9.6.1 is Live! - Special Tribes Single Prices!

v0.9.6.1 Dev Notes

Pushed @ 5pm EST on 7/16/13

TRIBES Single Price promotion!

Tier 1 (TRIBES) Special pricing for 1 week!!
Legendary - Max: 599, Min: 299
Epic - Max: 105 (Normal 199), Min: 65
Rare - Max: 65 (Normal 129), Min: 25
Uncommon - Max: 35 (Normal 89), Min: 15
Common - Max: 10 (Normal 29), Min: 5


- Fixed Justice, Demigod's card text
- Undead Doomsayer will no longer prevent healing while a corpse
- Landslide now properly counts down
- Fixed Dynamic market calculation bug


Patch v0.9.6 is Live! Tribes available for Singles

v0.9.6 Dev Notes

Pushed @ 4pm EST on 7/15/13

Tribes Singles

- Tribes is now available under the dynamic market and use all cards option from the deck editor


- Card rendering tweaks, if you notice any graphical issues with the cards displaying, post a bug with a screenshot
- Heroes now stream in which will further reduce the initial load
- Fixed a bug with default war settings when going to the guild war screen
- Unholy warcry now only targets ally creatures for AI
- Fixed a bug where heroes could be used after they rotate out


Patch v0.9.5.5 is Live!

v0.9.5.5 Dev Notes

Pushed @ 10:45 EST on 7/4/13


- Fixed an issue with Super Reward offers
- Localization fixes
- Fixed an issue with opposing kingdom cards in sideboard
- Properly remembers your fight AI setting
- Fixed a bug with Caindra not preventing all damage
- Fixed an issue with Rolling Fires and Changing of it's Kingdom (by Abaddon's Soul Conversion, for example)
- Fixed a bug with the A.I. using Shoddy Turbo Charger


Patch v0.9.5.4 is Live!

v0.9.5.4 Dev Notes

Pushed @ 5:15 EST on 7/2/13

More Payment Options

- We have added the SuperRewards payment platform which will allow for many more non-paypal payment methods, including: Bank, Cash, Phone and Offers
- Gem purchase page has been moved to a popup
- SuperRewards payment option is displayed at the bottom of the Gem purchase popup

Guild Adjustments

- Tie breakers have been adjusted to on a season and war level to work as follows: Check Season Points (for season standing), Check Battle Wins (for inside a war, or a season if season points are tied), Check Battle Wins/Attempts (higher ratio will win), Check individual war scores (for inside a war, if the previous two things are still tied it will then iterate through each guild to see the individual players who has the most wins from the top down, first one with the higher comparison will win), THEN if all these are still tied, we'll go by seniority.

Dynamic Market Single Prices

Tier 1 (Latest, currently TRIBES, when available **Timeline TBD**):
Legendary - Max: 999, Min: 299
Epic - Max: 199, Min: 25 (first 3 weeks in market Min is 85)
Rare - Max: 129, Min: 20 (First 3 weeks in marker min is 45)
Uncommon - Max: 89, Min: 5 (first 3 weeks in market min is 25)
Common - Max: 29, Min: 2
Tier 2 (Expansions, Currently Eve and Rise):
Legendary - Max: 999, Min: 299
Epic - Max: 129, Min: 25
Rare - Max: 89, Min: 10
Uncommon - Max: 69, Min: 5
Common - Max: 19, Min: 2
Tier 3 (Core):
Legendary - Max: 999,000, Min: 299,000 Gold, (999 and 299 gems)
Epic - Max: 99,000, Min: 25,000 Gold (99 and 25 Gems)
Rare - Max: 69,000 Min: 10,000 Gold (69 and 10 Gems)
Uncommon - Max: 49,000, Min: 5,000 Gold (49 and 5 Gems)
Common - Max: 9,000, Min: 2,000 Gold (9 and 2 Gems)


- Guild defense popup only occurs once every hour now, or when you refresh so you don't get spammed with it
- Mechanize can now properly give buffs to creatures controlled by opposing player
- Dreadful return now properly returns the top card of your discard pile
- Holy day now properly takes and away max and current health of dark alliance creatures
- Reinforce now works
- There is now an option to match against AI after 30 seconds, instead of forcing the battle


Patch v0.9.5.3 is Live!

v0.9.5.3 Dev Notes

Pushed @ 6pm on 6/26/13

Tribes of Euna Live Release

- Tribes of Euna will now be available for pack purchases in the store!
- Eve premium, 3x and 10x packs have been adjusted to 10, 29, 89 Gems respectively, or 5000 Gold for a premium pack
- Rise premium, 3x and 10x packs have been adjusted to 15, 45, 135 Gems respectively, or 7500 Gold for a premium pack

Guild Adjustments

- War scoring has been modified to count only the top 10 players for each side @ 100% points. 11-15 players will not count towards the overall points in the war, however they will still qualify for a gem bonus if the guild finishes high enough


- Tribes premium packs will now be given as prizes for credit tournaments
- Tournament schedule has been updated to contain Tribes Drafts


- Command Creature now properly applies bonus attack before dealing damage
- Spring Herald will no longer occasionally resurrect itself
- Fixed an issue with buying Precious Ring for honor
- Skirmish chat stays open until one of the players either accepts/declines
- Ladder battle complete screen now shows the correct rating for the ladder you fought in
- Fixed guild war participant labels from moving all over the place
- Fixed a display issue with the point difference in current wars
- Fixed a bug with guild battles crashing


Patch v0.9.5.2 is Live!

v0.9.5.2 Dev Notes

Card Trade In Program

We are accepting the following trade ins:
- Ancients' Will (if bought in starter pack can be traded for another CORE Epic of your choice)
- Divine Ascension
- Any TRIBES Legendary of which the user has two or more, the duplicates can be traded for a another TRIBES Epic, Rare or Uncommon of your choice.
Trade Deadline:
- June 26th, 23:59 Server time.
Full trade in details can be found here: http://forums.kingdomsccg.com/?q=node/643

Card Changed

-Spirit Scepter is now a 'Weapon'
-Elemental Totem is now a 'Relic'
-Fae Armor is now an 'Armor'
-Glue Gun is now a 'Weapon'
-Blunderbuss is now a 'Weapon
-Glass Armor is now an 'Armor'
-Atomic Smasher is now a 'Weapon'
-Reckless Cannonballer now properly states that it deals physical damage

A.I. Improvements

-A.I. Olfaan will now prefer enemy targets with Stun Shot
-No longer uses Deplete on it's own skills


- We are flushing out the Beginner Arena because it still has the data from the previous time the Beginner Arena was active
- AI fights for Limited and Standard exchange a quarter amount of the rating as a liveplay match
- The leaderboards will only show people who have been active in the last 2 weeks


- Fixed an issue with scroll bars causing a crash
- Precious Ring is now properly removed from the promo store (still available in the guild store)
- Tribes collection stats now in profile
- Recent tournaments now shows the full name of the tournament and not just the type i.e. "Tribes Sealed" vs Sealed. The finished label also shows how many players participated
- Fixed a crash bug with streaming of cards and tooltips
- Guild component now properly shows the overall ranking when its used outside of the league leaderboards
- Misc guild UI polish/crash fixes
- Recent Wars now properly show the amount of battles (no longer goes over 255)
- Main menu shows how many war battles a player has left
- Fixed a crash when you try to replay a Beginner Arena Battle
- Fixed a bug with Command Creature, wasn't dealing the proper amount of damage
- Fixed a display bug where it shows you earned 0 honor in a previous war


Patch v0.9.5 is Live! Including New Card Set, Guild Update and much more!

v0.9.5 Dev Notes

Pushed @ 5:15 on 6/19/13

Deck Editor Improvements

- We have added a new feature to the deck editor that will allow you to browse all cards. When in this mode you will be able to add non-lockable cards to your deck to test in a versus mode, and purchase directly from there if satisfied. This will be the true 'try before you buy' model and streamline adding specific cards to your deck
- The filter/searching system has been reworked to be a lot more specific. All the filter buttons at the bottom have been moved to a single filter button that brings up a bunch of checkbox options to allow you to look much more specific for certain cards. You can select multiple sets/abilities/mana costs/types/rarities etc


Schedule Changes
- Credit drafts now start every half hour as opposed to every 10 minutes.
- After this push Tournaments will be disabled for a few hours to make sure the patch went smoothly. They will be re-enabled shortly after.
Time Waster
Added a work in progress mini game to the Tournament panel (once inside a tournament). It should help pass time in between those long rounds :)


- Fixed bug with member applicant renderer messing up with more than 8 applicants
- Max battles per war per player increased to 30
- Guild news feed formatting cleaned up a little
Fight Everyone
- Players now must battle each member of the opposing guild during a war. Each player will randomly pick people from the opposing member list until they've battled everyone once, then it will reshuffle that list so the order is unknown
Everyone Counts! (to a degree)
Now all players will contribute to the overall score of a guild during a war, however it is weighted based on the position in the war
- Score ranks 1 to 5 contribute 100% of their points earned
- Score ranks 6 to 10 contribute 50% of their points earned
- Score ranks 11 to 15 contribute 20% of their points earned
This will increase the maximum points in a war from 100 to a potential 255
Defense Bonuses!
- Now when players return to the guild screen, if they defended against an opponent they will receive a popup saying how well they did (to a max of the last 100 battles since last check in).
- They will then earn 1 bonus honor per successful defending!
More Stats and War Summary
- You will now be able to view recent wars and the results of them. In addition to this there will also be an offensive/defensive tab on the participants panel which will show how individuals held up in the respective categories. In addition to this there will be two toggles to: Show Attempts as well as Show Enemy. These will show the total tries in addition to the points as well as the opposing guild's scores.
Max 3 Wars
- Max wars was reduced from 4 to 3 to make room in the UI and streamline the system for the upcoming League feature.
Unlock Cards
- Arsenal cards will now be placed under the guild rewards section instead of the dynamic market or crafting, and available for honor. All Rare and Uncommon guild reward cards have also had their Gem prices adjusted to be more in line with other cards in the game. This is the first of MANY guild changes coming in the near future!
- Uncommons will be set at 300 honor or 10 Gems
- Rares will be set at 1250 honor or 30 Gems
(honor prices are subject to change as we review the guild feature as a whole)
- Precious Ring has been added as a guild reward
Guild Leagues!
And so it begins. Guild leagues have been added. Important note: We do not have the resources to fully test the league system, so we are attaching the Beta warning to this feature until all bugs are ironed out. We appreciate your patience. Now onto the good stuff. Much information has been previewed about this, but to recap:
- League system will replace previous war initiating system
- A league season lasts 9 days
- Guilds will be split into 4 tiers (1-10, 11-20, 21-30, 30+)
- Within the top 3 tiers, each guild will fight each other guild in their tier 3 times. Bottom tier will have random matches
- 3 wars will be automatically initiated and last for 24h (on server day start)
- Earn higher gold per battle win based on the tier your guild is in (75,100,125,150 respectively)
- At the end of a season, the top 3 guilds in the top tier will earn (1000,600,400) gems respectively and split amongst the guild
- Gem reward will then be divided based on contributions (both offensively and defensively) throughout the season
- Current placements will define the initial tiers
- The bottom and top 3 guilds of each tier will move down and up respectively to the new tiers
- Guilds made less than 24 hours before the patch will be unable to join in on the first day of the new guild wars league
- Players who join a guild will the unable to participate in battles until the next days war to discourage guilds rotating members

Improved AI

- We did a pass on the AI to improve their performance
- They now value: Milling, Discarding, Charge Disruption
- They now have more intelligent targeting on Spells
- They now properly value Gear targets

Arena Changes

Match Making
We have switch backed to the 30 second count down match making, and if no opponent it will go directly into an AI fight to streamline the arena battles
Beginner Arena Returns!
We are bringing back the beginner arena, which served as a great stepping stone for new players getting into the pvp arena. It will replace the rotating arena (which served as a placeholder until tournaments arrived). The new beginner arena will be AI only and use the Limited rule set.

Card Changes

Gatling Gnome: If you control a gear card, this creature has +1 ATK +1 HP
Shatterblast Gnome: On death: Destroys an enemy gear with mana cost 3 4 or less
Justice, Demigod: Whenever Justice or your hero is dealt damage: Deals that much damage to enemy hero
- Tribute lowered to 7
Ancient's Will:
Target ally creature gets +2 atk +2+1 HP and gains Intimidate. If you control two or more Ancient creatures, that creature gets an additional +1 +1
Divine Ascension:
Target ally creature gets +2+1 atk +2 HP and gains Flying
- Several Rune-Words have had their turn duration altered to better benefit the player who plays them
- now 5 turns, was 6
- now 5 turns, was 6
- now 5 turns, was 6
- now 5 turns, was 6
- now 5 turns, was 6
- now 5 turns, was 6
- now 5 turns, was 6
- now 5 turns, was 6
- now 5 turns, was 6
- now 3 turns, was 4
Subtype Adjustments
A few cards had some inconsistent subtypes and were adjusted to make sense
Realm-Sworn Bard - Lord added, Shaman removed
King's Herald - Lord added, Bard removed
Grand Summoner - Wizard added, Shaman removed
Soothesayer - Wizard added, Shaman removed
Mystical Shaman - Renamed to Mystic Invoker. Human, Lord added, Spirit, Shaman removed
Front Line Officer - Warrior added, Soldier removed
Seraphim Guardian - Knight added, Warrior removed
Aryn, Knight-Damned - Knight added, Warrior removed
Frost Bark Ent - Warrior removed


- Cards (other than the CORE set) are now streamed in on a needed basis to keep the initial load down. Load size decreased by over 25% as a result


- Blink no longer triggers the death effect of gear
- Rewind no longer triggers the death effect of gear
- Phantom Image now properly triggers the on enter effect of the copied creature
- Scroll bar issue when scrolling too fast and items disappearing has been fixed
- Users on .com will now receive a registration complete email
- Tournament chat stays open for 5 minutes or until the last person leaves
- Browser favicon finally fixed for .com users!
- Added more stats to the player profile including: last time logged in, as well as tournament stats
- Tinker no longer triggers double death effects of gear
- Fixed an issue with some tournaments stalling and not rewarding
- Grovenholds War March now does a proper attack animation and logic

Tribes Presale and Battle the Devs!

Tribes of Euna, the latest expansion set is almost upon us! Join the devs in the Skirmish arena at 23:00 Server time today (7pm EST) where we'll be previewing some of the Tribe cards before the official pre-release at 24:00!

Full tribes card list can be seen here: http://wiki.kingdomsccg.com/?q=node/4474


Tribes of Euna Spoiler #8 - Demigods, Epics and Legendaries... oh my!

In our final day of spoilers we show you the rest of the Epics as well as the Legendary cards in Tribes! Stay tuned tomorrow for the full reveal of the set as a whole!

Follow the discussion here: http://wiki.kingdomsccg.com/?q=node/4468

*Activated by dealing 7 magical damage to heroes*

*Activated by drawing 8 cards*


Tribes of Euna Spoiler #7

For those of you who missed #6, it's available here: http://wiki.kingdomsccg.com/?q=node/4446

We are nearing the end of the spoiler season. Watch the set fill out and stay tuned tomorrow for the last day of spoilers!

As a reminder, pre-release starts on Wednesday/Thursday at server reset with the pre-sale bundle being available for 99 Gems. All the details can be found here: http://forums.kingdomsccg.com/?q=node/4388