7/30/2013

Introducing the VS. Epic Card Contest Series!

Hi all!

We are pleased to announce the new 'Nomad VS. Series Contest', a new contest where players can win FREE copies of Epic cards!

All you have to do is:
1) Like our Facebook Page
2) Comment and Vote on which card is better - be sure to include your IGN!


Contest #1: https://www.facebook.com/photo.php?fbid=499716933435999&set=a.323554164385611.71792.310538049020556&type=1&theater

Good luck all!


7/25/2013

Patch v0.9.6.2 is Live!

v0.9.6.2 Dev Notes

Pushed @ 3:15 EST on 7/25/13

Guilds

- Wars extended to 36 hours (from 24)
- Base Gold earn per battle win increased to 125 (was 75)
- Base Gold earn per battle loss increased to 40 (was 25)
Tie Breaker code bug fixed and updated. Should work as follows now and be updated at the end of each round:
SEASON STANDING:
1. Number of war wins (aka season points)
2. Number of Total Battle wins by Guild in season (higher wins)
3. Battle win %, aka a guilds total battle wins / total attempts (higher % wins)
4. Guild seniority
WAR RESULT:
1. Total Number of battle wins by the top 10 players
2. Individual battle wins by top 10 in order (1 vs 1, 2 vs 2 etc)
3. Total battle wins by all guild members
4. Battle win %, aka a guilds total battle wins / total attempts (higher % wins)
5.Guild seniority
Bronze League Matching:
- Guilds with activity (minimum 1 battle fought) during the previous/current season will be matched against other active guilds.
- Inactive guilds (no battles fought during last season) will be matched with other Inactive guilds. If an inactive guild fights at minimum one battle during the current season they will be moved up into the active guilds matching pool.

Bugs/Minors

- Chat has undergone a bit of a redesign to accommodate certain websites better. Message typing is now at the top, as is the latest message
- Fixed hero asset sizes

7/22/2013

Web Designer Wanted!

Hi all,

We are looking at giving our .com site an overhaul - making it a little snazzier as well as adding a few additional features.

If you are a professional/skilled Web Designer that is interested in taking a shot at it please contact support@kingdomsccg.com with the title 'Website Designer Job'

This is a GEM paid gig, and the right candidate will be handsomely compensated.

** Please be sure to include links to website examples when sending in an email **

Thanks :)

7/16/2013

patch v0.9.6.1 is Live! - Special Tribes Single Prices!

v0.9.6.1 Dev Notes

Pushed @ 5pm EST on 7/16/13

TRIBES Single Price promotion!

Tier 1 (TRIBES) Special pricing for 1 week!!
Legendary - Max: 599, Min: 299
Epic - Max: 105 (Normal 199), Min: 65
Rare - Max: 65 (Normal 129), Min: 25
Uncommon - Max: 35 (Normal 89), Min: 15
Common - Max: 10 (Normal 29), Min: 5

Bugs/Minor

- Fixed Justice, Demigod's card text
- Undead Doomsayer will no longer prevent healing while a corpse
- Landslide now properly counts down
- Fixed Dynamic market calculation bug

7/15/2013

Patch v0.9.6 is Live! Tribes available for Singles

v0.9.6 Dev Notes

Pushed @ 4pm EST on 7/15/13

Tribes Singles

- Tribes is now available under the dynamic market and use all cards option from the deck editor

Bugs/Minors

- Card rendering tweaks, if you notice any graphical issues with the cards displaying, post a bug with a screenshot
- Heroes now stream in which will further reduce the initial load
- Fixed a bug with default war settings when going to the guild war screen
- Unholy warcry now only targets ally creatures for AI
- Fixed a bug where heroes could be used after they rotate out

7/04/2013

Patch v0.9.5.5 is Live!

v0.9.5.5 Dev Notes

Pushed @ 10:45 EST on 7/4/13

Bugs/Minors

- Fixed an issue with Super Reward offers
- Localization fixes
- Fixed an issue with opposing kingdom cards in sideboard
- Properly remembers your fight AI setting
- Fixed a bug with Caindra not preventing all damage
- Fixed an issue with Rolling Fires and Changing of it's Kingdom (by Abaddon's Soul Conversion, for example)
- Fixed a bug with the A.I. using Shoddy Turbo Charger

7/02/2013

Patch v0.9.5.4 is Live!

v0.9.5.4 Dev Notes

Pushed @ 5:15 EST on 7/2/13

More Payment Options

- We have added the SuperRewards payment platform which will allow for many more non-paypal payment methods, including: Bank, Cash, Phone and Offers
- Gem purchase page has been moved to a popup
- SuperRewards payment option is displayed at the bottom of the Gem purchase popup

Guild Adjustments

- Tie breakers have been adjusted to on a season and war level to work as follows: Check Season Points (for season standing), Check Battle Wins (for inside a war, or a season if season points are tied), Check Battle Wins/Attempts (higher ratio will win), Check individual war scores (for inside a war, if the previous two things are still tied it will then iterate through each guild to see the individual players who has the most wins from the top down, first one with the higher comparison will win), THEN if all these are still tied, we'll go by seniority.

Dynamic Market Single Prices

Tier 1 (Latest, currently TRIBES, when available **Timeline TBD**):
Legendary - Max: 999, Min: 299
Epic - Max: 199, Min: 25 (first 3 weeks in market Min is 85)
Rare - Max: 129, Min: 20 (First 3 weeks in marker min is 45)
Uncommon - Max: 89, Min: 5 (first 3 weeks in market min is 25)
Common - Max: 29, Min: 2
Tier 2 (Expansions, Currently Eve and Rise):
Legendary - Max: 999, Min: 299
Epic - Max: 129, Min: 25
Rare - Max: 89, Min: 10
Uncommon - Max: 69, Min: 5
Common - Max: 19, Min: 2
Tier 3 (Core):
Legendary - Max: 999,000, Min: 299,000 Gold, (999 and 299 gems)
Epic - Max: 99,000, Min: 25,000 Gold (99 and 25 Gems)
Rare - Max: 69,000 Min: 10,000 Gold (69 and 10 Gems)
Uncommon - Max: 49,000, Min: 5,000 Gold (49 and 5 Gems)
Common - Max: 9,000, Min: 2,000 Gold (9 and 2 Gems)

Bugs/Minor

- Guild defense popup only occurs once every hour now, or when you refresh so you don't get spammed with it
- Mechanize can now properly give buffs to creatures controlled by opposing player
- Dreadful return now properly returns the top card of your discard pile
- Holy day now properly takes and away max and current health of dark alliance creatures
- Reinforce now works
- There is now an option to match against AI after 30 seconds, instead of forcing the battle