v0.8.4 is Live! with New Bundles and Special Deals!

v0.8.4 Dev Notes

Pushed @ 3:30pm EST 9/28/12

New Bundles

The old Starter bundle has been removed and 2 new bundles have been added: The Bard Bundle and the Dragon Bundle. They can each be purchased once per account.
Bard Bundle
For $10 or 100 Kreds you will receive:
- 3x Core Packs
- 50 Gems
- Plus a bonus promo card: Realm Sworn Bard
Dragon Bundle - Unlocks after you purchase the Bard Bundle. Next patch will also make it available if you purchased the prior starter bundle
For $20 or 225 Kreds you will receive:
- 3x Core Packs, 3x Eve Packs
- 100 Gems
- Plus a bonus promo card: Abysmal Dragon

Core Deals
- You can now purchase 3 Core Gold packs for 99 Gems
Eve Deals
- You can now purchase 3 Eve Gold packs for 99 Gems
- You can now purchase an Eve booster box containing 10 Gold packs for 299 Gems


- Now has 15 HP (was 16) and 1 mana (was 0)


We overcompensated a bit too much on the last update with Honor reward amount on a loss and suffered a decrease in competitiveness as a result. In order to restore that competitiveness, we lowered the loss amount to 50% of what you earned and 100% for a victory. Future guild upgrades may affect these values.
Chat Icons
Now the players in the first place guild will have a special legendary chat guild icon. Players in guilds ranked 2 and 3 will have an epic chat guild icon.


- A deck slot save issue has been fixed where sometimes it overwrites your first slot


Kingdoms CCG on Steam - Need your help!

Hi all,

Kingdoms CCG is now in the Steam Greenlight program and we need YOUR help!!

You can vote for us here: http://steamcommunity.com/sharedfiles/filedetails/?id=94181730

Needless to say it would be tremendous for the game if we get on there, please help us out and vote!

If we get picked, there may even be some Gems in it for everyone! :D

Thanks so much,

- Kingdoms Dev Team


v0.8.3.1 is Live!

v0.8.3.1 Dev Notes

Pushed @ 4:40pm EST on 9/25/12

Gem Bonus

On your next purchase receive an additional 25% more gems! This applies to all players.

Featured Items

Featured items now rotate on a daily basis.

Hero Tweaks

*Redesigned*Crush Mortal:
- Renamed to "War March"
Target creature attacks, if able
- Costs [7,6,5] Charges

Card Tweaks

Soul Funnel
Your Hero gains 1 HP and the enemy Hero loses 1 HP


- Increased server stability
- Fixed multiple clicks on your battle war icon could cause errors later on
- Fixed a server guild room related bug


v0.8.3 is Live!

v0.8.3 Dev Notes

Currently in development. Scheduled for 9/21/12

Battle Mechanics

Corpses now last an additional half turn, meaning each player will have a full turn to try and interact with it. Corpses will clear at the beginning of players turns now instead of after the attack phase.


- Guild card unlock requirements were reduced a fair amount

Hero Tweaks

- Dravkas is getting a bit of a rework as we found he lead to a pretty narrow (and not the most fun) strategy with the essentially free board wipe (Replicate & Shrapnel blast). We are reworking Replicate and Shrapnel Blast. Current details:
*Re-designed* Replicate:
- new name "Assemble"
Destroy target ally gear; summon an X/X Alchemy Construct in a random ally slot where X is the gear's Mana cost. It gains [1,2,3] random abilities.
- Costs [4,4,4] Charges
*Re-designed* Shrapnel Blast:
- new name "Master Artificer"
Whenever an ally gear with Mana cost [5,4,3] or more enters, Dravkas gains 1 HP, 1 Charge or 1 Mana.
- Passive

Card Tweaks

Wild Behemoth
This guy got a rather large rework. We felt it was far too punishing and had too much of a random chance, which lead to not seeing much play. The new version is as follows:
This creature can't be set to Defend mode. On attack: deals 1 physical damage to your Hero.
Abilities: Splash, Armor and Unblockable Intimidate and Overrun
Mage's Ring
Mana costs of your Spell cards is reduced by 1
- Mana cost increased to 3 (was 2)
Glass Sword
On enter/On your turn: your Hero deals 1 physical damage to enemy Hero. Destroy this gear when your Hero is dealt any damage


- Cancel Ability button is now accessible in Advanced Casting Mode
- Baleful Mist - Fixed a few interaction bugs
- Featured pack and cards changed


v0.8.2 is Live!

v0.8.2 Dev Notes

Pushed @ 5:05pm EST on 9/18/12

Guild Honor

We reworked the honor system to be a little more generous. Players will now earn full honor on a guild loss. If a guild is victorious, each member will earn 10% bonus honor. We felt it was too punishing to not give any honor.
With these changes we bumped the honor prices of the uncommon and rares slightly to (300 and 1250 from 250 and 1000 respectively)

First Turn Advantage

We ran some data on first turn advantage, and while it's not as crazy as everyone thinks (56%) we felt a small nudge is needed to get it down to an even 50%. Therefore, the player who goes first will no longer receive Charges on their first turn.

Chat Moderators

We now have chat moderator support. They will be seen with a red M icon. They will be fair and just, and prevent any vulgar/abusive or spam activity and have the ability to disable your chat. Please be respectful to all players and moderators.


- Battle tab now shows who you're battling
- Fixed a bug with Guild point calculation on War win/loss. Should be accurate to the Wiki now.
- Player component got spruced up to show honor and guild rank in it
- You can now private message players across different rooms properly
- Featured pack changed to (Eve - Dark Alliance) Cards changed to (Mage's Mantle, Hero Ring, Omni Cloak)
- New splash screen


v0.8.1 is live!

v0.8.1 Dev Notes

Currently in development.


Slots full issue
When a guild sends an invite out to a player, it reserves the slot in their guild. Thats why some guilds say they're full when they have 11/15 members. We have now added the pending members under the membership page. From there, the guild will be able to cancel the request, freeing up the slot.


- 1009 error during guild wars when news lists update is fixed
- Fixed the guild scrolling issue in the leaderboard
- Jorma's Undertow can now target ally creatures as intended
- Guild rank is now shown properly in guild component
- added better error handling for guilds


Guilds are Here!

v0.8 Dev Notes

Guilds are now here! Full details can be found below!

Promo Card

Juggernaut is now available! He can be unlocked by completing Chapter III on Insane mode.


Guilds are now upon us! Round up your friends, foes and whoever else you want to join you in your journey to be the top guild in Kingdoms!
- You can create a guild for 50k Gold or 50 gems
- You can have up to 15 members for now
- You can assign different ranks to your members which will limit their control in the guild
- You can initiate wars against other guilds within a point range
- Win/Lose points based on the outcome of the war
- Each war, each guild will have 3 quests that can be completed for bonus points
- Individuals earn Honor for their participation in the guild. Spend this honor in the guild store on exclusive cards
- Top ranked guilds will have a more prestigious profile button to show off in the leaderboards
- You can earn an additional 25 wins worth of bonus gold in Guild War battles


- Eve cards have now been added to the Singles store!


- No longer shows Honor points if you don't have any
- Akatril's Judgement damage no longer keeps adding 2 each time you use it
- You can now have up to 25 friends. We also fixed the bug with friend requests crashing when you have more than 25.

v0.7.6 is Live!

v0.7.6 Dev Notes

Pushed today @ 2:00pm EST

New Features

Hero Store
The Hero store got a facelift. Some prices were adjusted, and there is now a Sale feature for the first 2 heroes you buy of each tier. This will work for existing players as well on the next Heroes they purchase.

Hero Tweaks

Frost Nova:
Uunys deals [1,2,3] magic damage to the creature in target slot and 1 magic damage to its adjacent and opposing creature slots
Jorma deals magic damage to target creature equal to half its HP rounded up. That creature becomes Immobile (It can't be moved to another slot)
Maelstrom Blast:
Jorma deals 1 magic damage to a random enemy creature or enemy Hero whenever an ally Dark alliance creature with Attack [4,3,2] or more Mana cost [5,4,3] or more enters play.
Furious Revival
- Costs [7,6,5] charges(was 6,5,4)
Holy Summon:
Charges increased to [4,5,5] from [4,4,4]

Card Tweaks

Skybreaker Giant
HP increased to 8 (was 7)
Dwarven Sot
On enter: deals 1 physical damage to another random creature
Roaming Spirit
Now has Dust
Weathered Knight
If you control another Light alliance creature, this creature has Armor
- Attack was reduced to 1 (was 2)
- HP was increased to 4 (was 3)
Young Giant
If you control another Giant, this creature gets +1 attack
Willow Guard
If the enemy Hero is Elemental or controls any Elemental creatures, this creature gets +1 HP
- Now has resist
- Mana cost was reduced to 3 (was 4)
- Attack was reduced to 1 (was 2)
Tenacious Demon
On death: Tenacious Demon is put on the bottom of shuffled into its controllers deck


- Improved overall loading time
- Reduced memory usage


v0.7.5 is Live!

Hero Tweaks

Jorma deals magic damage to target creature equal to half its HP rounded up; then gains 1 Mana for each point of damage dealt this way
Target creature loses half its HP rounded up and Jorma gains 1 Mana for each HP lost this way
Furious Revival:
Remove target corpse and put the next creature with a lower Mana cost from your deck in its slot. It gets +1 attack and gains Haste
Shrapnel Blast:
- Costs [6,5,4] [7,6,5] Charges
Virtuous Summon:
Put the next Light alliance creature from your deck in a random target empty ally slot. It gets +1 attack and +1 HP
Necrotic Infusion:
- Costs [4,5,6] [4,5,5] Charges

Bug Fixes/Minors

- Abaddon no longer swaps corpses, he simply takes theirs. It now also works if you have a corpse occupied slot, just not if you have a creature.
- Alisten now properly summons Whelps when used by AI
- Belnir can now be traded properly
- AI can no longer use Dark Missile on undead heroes
- Fae Trickster now properly only steals abilities from enemies
- Phantom Image now triggers On Enter effects