Eve Pre-release is Live!

"As the Great War approaches, each Kingdom searches deep within their armories and calls upon their great forge masters to craft the salvation they’ll need."

There will be a pre-sale available for 1 week before the live launch.

EVE Expansion Details
Overview: Eve packs a lot more power to the Kingdoms CCG universe - boasting powerful creatures, epic spells and new Kingdom specific gear, your heroes will now be able to hone their decks to their desires. 
Cards: There will be 140 cards (37 Common, 34 Uncommon, 48 Rare, 21 Epic)

PRE-SALE Details
Overview: There will be a limited edition box pre-sale available 1 week before the live launch. The box will include: 4 commons, 4 uncommons, 3 rares and 1 epic from the Eve set. Each card opened will also contain limited edition gold etching on it and allow you to play with the cards 1 week before everyone else. This offer is ONLY available during the week before launch. There is no limit on purchase amount.
Availability: June 27, 2012
Cost: 215 Gems

Launch Details
Availability: July 4th, 2012
Packs: Gold pack available for 40 gems or 18,000 gold. It will contain 1 rare, 2 uncommons and 3 commons with a chance for an epic.
Singles: A few singles will appear in the featured section of the store (coming soon)

Q: Will there be a limit on how many I can buy?
A: Nope! There is no limit on how many you can buy. Try to get a complete limited gold text set!

Q: Will the limited edition box be available after launch?
A: Nope! You can only get them during the pre-release!

Q: Can I foil a Gold text card?
A: Absolutely! The two effects compound for extra pimp factor!

GL with your pulls :D



Hi all,

We just did a small push with a few hotfixes to address some of the bugs we introduced in the last update.

Patch notes:

New Cards
- Elemental’s Boon promo card has been added

Bug Fixes
- The first two deck slots can be renamed
- Upgrades can be purchased properly
- Arena deck rules enforced (if you did have an improper deck it will be removed from the arena, you'll need to rejoin)
- Moving creatures gives an additional slow
- When a deck fails to load, it no longer gives the player all Gnomish Enforcers opponent
- Time Rift now applies slow to hasted creatures
- Some campaign balancing
- Slow/Haste/Reassemble/Resurrect reworked
- Fleshbag's ability now longer gets blocked by the shield

Eve Prelease
- Just a reminder that the new expansion set "Eve" has a pre-release special that starts tomorrow night at midnight (server time). Be the first to play with the awesome new cards!


Big Update Today!

Campaign Tweaks
- There is no more initial Kingdom select. All new players now start with the tier 1 non-aligned hero (existing players will get her)
- Campaign system has been reworked to be linear (This was done to avoid any friction for newer players)
- You will unlock the tier 1 hero of the appropriate kingdom after you complete that kingdoms “chapter” in the campaign system
- This will also allow us to add additional chapters easier later on

New Cards
- Ancient Ritual promo card has been added

Card Tweaks
- Wording on Each Turn has been clarified to "On your turn:"
- Essence/Mage Mantles now cost 4 (They were far too powerful/flexible at 3 given rarity)
- Return to Elements now costs 4 mana and destroys 2 enemy gear cards at random
- Golemnify now costs 3 (same reason) and it no longer slows the creature since its changing a creature, not bring a new into play
- Fae’s Charm now slows the creature after you take control (same with Dark Conversion)
- Undead Doomsayer now has 4 HP and costs 4 Mana (was 3)
- Gift of the Mystics now costs 0 (was 1, and not really useful at all)
- War Mammoth now has 4 HP (was 5)
- Blessing of Light is now called Holy Blessing
- Black Bear now costs 2
- Ravenous Gull now costs 1
- Dark Conversion card is now called Torment (to avoid confusion with the Hero ability)
- Anti-Air cannon got a tweak to be more suiting to its strategy. It's now a 1/5 that costs 5 (better survivability so it can at least get off it's special)

Hero Tweaks
- Enlightened Elder’s calm ability now gives the status effect weakened (so it can be removed)
- Lich’s Frost Nova is now charge based (was mana)
- Undead King's conversion now slows the creature after taking control

Other Tweaks
- Border colors for rarities got a face lift, also the tooltip information was cleaned up
- Damaged cards now have their HP in a slight red color
- Packs got a bit of a revamp – There is no longer a core alliance pack, and they now contain 6 cards. There were some slight price adjustments to reflect this
- You can no longer receive duplicate cards in packs
- Updated some of the star requirements for deck unlocks since there is no longer a Light and Dark deck slot
- Main page got a bit of a face lift as well to accommodate the new campaign setup
- Server time is now displayed on the main page (will be useful for daily rewards + tournament timing)
- Deck UI component can now be clicked to bring up the change deck popup
- Going to the Arenas page will take you to the last one you played on
- You can no longer sell cards (wasn't much of a point to before, and could cause players to get in a stuck state)

Bug Fixes
- Lots of grammatical inconsistencies were fixed
- Pressing spacebar during opponents turn no longer gives #1009 error
- Dwarven Dragoons stun shot on hasted creatures no longer slows them
- Warsmith Shrapnel Blast deals damage to the enemy hero properly if they have no creatures in play
- Noran’s Copy Spell no longer negates Fae’s Charm
- Gear highlights correctly
- Reassemble text now shows correct HP value
- Angel General can no longer summon angels in an opponent’s slot
- Undead King’s conversion no longer gives your creature to opponent if used on an ally
- AI won’t use bury on your corpses
- Campaign progression loss no longer occurs when you receive an error
- Volatile no longer kills a reassembled unit (if they both activate at the same time)
- AI won’t use stun shot on its own creatures anymore
- Dragon Priestess will no longer waste her summoning ability
- Achievements are now displayed in the proper order
- Single store reshuffle on purchase bug is fixed
-Tool tip for number of cards in deck corrected
- Various UI fixes
- Hero selection arrows click boxes fixed
- Status effects removed from ability filters
- Hero restrictions no longer applied to the default deck
- Preserved corpses no longer play their attack animation
- Slowed timer moved above card dim
- Text wrapping fixed when HP/Mana goes to 3 digits

- We've also been very busy working on the back end set up for weekly arenas, tournaments and guilds :)


Today's Update

Feature Tweaks
- Arena match making has been modified slightly to try and find a higher ranked opponent

New Cards

- Weaken was added to the promo store

Bug Fixes
- You can now view the Promo cards from the collection again
- Plus a few other small ones :)

Bug Hotfixes

Hi all,

We just pushed a hotfix up that takes care of a few lingering bugs

Bug Fixes
- Failed to load asset shouldnt be nearly as frequent
- Fixed a lot of the 1009 errors
- Fixed a few of the Net Status errors
- Fixed some sound related bugs
- Fixed the refresh issue related to the tutorial pack


Today's Update

- The arenas have a new UI system, and players will no longer choose their opponent
- Players will now be given gems on their first loss and be shown how to buy a pack
- Special store now has proper icons for different areas

Card Tweaks
- Illusionist now creates token copies of himself
- Wild Behemoth got a buff, he now has Splash 1, Armor 1, 3 HP and costs 4
- Shrivel no longer removes flying - it's quite strong as is :)

Bug Fixes
- Maelstrom Champion no longer kills himself when he comes into play
- A bunch of grammatical errors are fixed

That's it for today! :D


Today's Update

Today's update is jammed pack full of awesome bug fixes!

- Tie game notifier alerts the players when the match is about to go to the draw
- You can now press "space" to end turn

Bug Fixes

- Peasant Militia (created by 'Call to Arms') no longer have a legendary border
- AI reacts with Recoil correctly
- Getting a tie in a versus battle no longer gives a ‘#1009 error’
- Adjacent buffs are effective immediately when a creature enters the battlefield
- Top player list now directs to the correct player profile when clicked
- Drop shadows added to campaign flags
- Card count in the collection/store now accommodates multiple sets
- Card count only show total available cards (was showing expansion set)
- Rune word mouse over popup will now update if a new rune has replaced it
- Abilities now being activated correctly on: Selfless Adept, Battle Cleric, Captivating Doll, Honored monk, Grizzle Beast, Fae Trickster, Jester


Today's Update

New Card

- A new promo card has been added: Spirit Sprite

Hero Tweaks

- Chaos Alchemists - Unstable Concoction is now charge based

 Minor Tweaks
- Multiplayer buttons on main menu have changed to accommodate the upcoming tournaments
Bug Fixes
- Achievement for dealing 15+ damage now works with unstable concoction
- You can no longer sell cards that are in decks
- Stun Shot no longer removes status effects

- A whole bunch of wallpapers have been made for you to pretty up your desktop with your favorite kingdom.. find them on our wiki, here: http://wiki.kingdomsccg.com/?q=wiki_downloads

Hotfix and Card Tweaks

Hi All,

We were going to wait til later today for the update but since we got a hot fix in for the white screen issues people are having we decided to do a push.

Card Tweaks
- Ancient Priestess now has 2 HP (was 1)
- Mana Flask now costs 0 and grants 1-2 Mana (this should save a lot of explanation headaches)
- Rejuve Potion now gives 2 Mana and 2 HP
- A lot of T3 Heroes got some HP buffs

- Tie Breaker scenario is in now. In the event of a tie it weighs in: Damage dealt to enemy hero, Current HP and Current Mana and the highest total determines the winner. If that is still a tie, the player who went second gets the victory.

Bug Fixes
- Fixed the white screen bug, so now it should tell players properly to update their flash player

An update later today will likely be coming with today's promo!


Today's Update

Hi All,

Today's update includes:

- Completing a campaign now unlocks the a campaign in the same alliance for you (this is to ease the experience for new players, doesn't affect existing unless you haven't unlocked all campaigns)
- New campaigns are now highlighted better on the main screen
- T1 Hero price has been raised slightly since they are no longer needed to unlock a campaign
- Epic Single and pack prices have dropped to 110 and 150 respectively; all players who have purchased them will be refunded the difference (we apologize about the fluctuating of the epic price recently, but its settled now)

New Card
- Boltling was released today. It can be obtained in the promo store after you complete story mode in the elemental campaign.
Bug Fixes
- Faithful Worshipper bug is now fixed - If he is buffing an ally, and they take damage, then the worshipper dies, the ally no longer will die
- General buff fix - when a status effect would be removed, sometimes it would reset abilities. This actually affect a lot of cases.
- Grizzle Beast now works as intended: it only gets destroyed at the beginning of your turn if any other creature came into play since it was played.

... and we've been busy working on synchronous (live) play ^^ 


Today's Update

Another small batch of fixes, including:

- You can now use any deck in campaign mode
- Filter buttons now change color when a filter is on

New Card
- Gassy Gnome is released. He's a 1/1 Cost 1 Alchemy creature with Volatile 1! What better way to answer that pesky armor?

- Ancient Guardian no longer gives 1 HP and 1 Mana for his first stat upgrade (it was never intended to give mana)
- Warsmith ability tooltip text is fixed
- Unholy Warcry bug is fixed - it no longer heals the creature when it would kill it
- Hero confirmation popup now has the appropriate icon


Today's Update

Hi All,

Another minor update today, including:

- Skirmish Arena has been added.. no restrictions, no energy and no reward, but a great testing ground
- Refreshing/quitting in battle now results in a loss
- Filter buttons in deck manager look much nicer and should be clearer when you have filters turned on

Bug Fixes
- Jester no longer maintains damage
- Splash damage no longer damages fliers
- Timid creatures no longer animate

Happy battling!

Store Bug Hotfix

Hi All,

We just pushed up a hot fix to address the store issue some were having, particularly new accounts.

We would also love to ask you guys for help in squashing these bugs.

For those experiencing issues please install the Flash Debug Player. This will give us more details about the error should you get one. It can be downloaded right from Adobes website here: http://www.adobe.com/support/flashplayer/downloads.html
Just choose the content debugger based on your browser.

And when submitting a bug, please include information such as: Your browser, where the bug occurred and if it is reproducible - if so, what are the steps to cause it to happen?

This would help us tremendously in fixing the bugs in a timely fashion.

Thanks much!


Today's Update

Hi All,

Another day, another small update.. list is as follows :)

- Achievement Rewards are in. You will now get a few gems for completing them. (Please note: there is currently a display bug in the profile that just repeats visually the first 5 values when you scroll)
- Arenas now have different energy and gold rewards associated with them. Bronze is 3 with a reward of 150 and Epic is 6 with a reward of 350, everything else is in between :)
- Shop tweaks have been made to the main page to better highlight the Promo section (So I dont have to answer where it is all the time after you unlock cards :))
- Collection page tweaks: You can now cycle through the sets and mouse over for details on all cards

- 2 New promo cards added: Brave Recruit and Relentless Bones.. check them out!

Bug Fixes
- Hopefully fixed a main source of the 1009 error, but not all of them

- After some further review, we feel the epic pack gold cost might be a tad cheap right now, treat this as a headsup to a possible future change to it :)

That's it for now.. as always Happy Battling and Good Luck with your pack pulls!


Today's Update

Feature Changes
- Heros who start first now only get 1 Mana instead of 2 (as a drawback to getting to play first)
- Daily Treasure Chest and Progressive Bonus are in
- Intro guy is in
- AI will no longer kill themselves, they should defend better as well as use abilities more aggressively

Hero Tweaks
- Scatter Shot level 1 now costs 4 charges (was 5) and level 2 now costs 5 (was 4)
- Twisted Bond level 1 now costs 4 charges (was 5) and level 2 now costs 5 (was 4)

Minor Changes/Bug Fixes
- X over quit battle is gone
- Reassemble description updated to illustrate that it scales better
- Single store display for time left is proper
- Player stats no longer increment in VS mode

Dev's Weekly Preview

Hi All,
First of all, thanks for the incredible traction last week on our rating, that is fantastic!

So for those just joining us, we like to do a weekly developer preview of what we have in store for Kingdoms. As a disclaimer, this is in no way a guarantee, we do our best to achieve all things in time, but certain scenarios dictate pushing features/fixes til a later time.

Goals this Week
Daily Bonus: Each day players will be able to open one of 6 treasure chests that can contain: Gold, Gems or Cards. 1 chest will guaranteed have Gems each day. In addition to this there will also be a progressive login bonus that will yield Gold or Gems at an increasing rate (to a cap) for coming back and being loyal each day :)

Promo Store Completion: Players will unlock special cards through achievement like experiences. These cards will be available in the Special Shop -> Promo section. Most can be obtained for Gold or Gems. An example is: Complete the Campaign on Story mode to unlock "Corrode" Rune Word

Intro Guy: Players will be greeted by a mysterious guide that will help guide them, suggest tips and give a bit of lore insight. It will be added to the start of the game for new players, as well as appear at the beginning of campaigns.

AI Improvements: We've noted the complaints and issues reported about the AI behavior.  We're going to try and clamp down on some of the poor decisions and increase logic and intelligence at other points.

Tie Scenario Determiner: Currently a tie results in a loss for the player. We're changing this to become more of an effective strategic decision. A tie will now tally the total Dealt Damage, Current HP and Current Mana. The highest tally will determine the winner. Should that still be tied, the defender will win.

Tournaments: Dum dum dummmmmm...Our first big feature! This likely will be more of a tournaments have begun development rather than a launched feature this week as we want to thoroughly test it before releasing to the public.

Minor Adjustments
Going First: We are going to make it so the player who goes first only gets +1 mana instead of 2.

Achievement Rewards: We are going to add a currency amount to completing rewards, amount to be determined.

Arena Energy and Rewards: We are going to scale the rewards and energy costs in the arenas. So that the EPIC ladder might yield 2x the reward, but cost 2x the energy to play.

Bug Fixes: Always worth mentioning, but we are constantly doing bug fixes and pushing them live to improve the experience for you.

That's it for now, have a good week of battling and card pulling! :)


Todays Update

- Upgrade store was added where you can buy additional deck slots and increase max energy
- Single store refreshes every 15 minutes instead of 60
- Coin toss visually shows who wins and gets to go first (you can click to skip this)

Card Tweaks
- Realm Sworn Bard now has 3 HP

Bug Fixes
- Some hero bug fixes
- Some achievement related bug fixes