6/26/2013

Patch v0.9.5.3 is Live!

v0.9.5.3 Dev Notes

Pushed @ 6pm on 6/26/13

Tribes of Euna Live Release

- Tribes of Euna will now be available for pack purchases in the store!
- Eve premium, 3x and 10x packs have been adjusted to 10, 29, 89 Gems respectively, or 5000 Gold for a premium pack
- Rise premium, 3x and 10x packs have been adjusted to 15, 45, 135 Gems respectively, or 7500 Gold for a premium pack

Guild Adjustments

- War scoring has been modified to count only the top 10 players for each side @ 100% points. 11-15 players will not count towards the overall points in the war, however they will still qualify for a gem bonus if the guild finishes high enough

Tournaments

- Tribes premium packs will now be given as prizes for credit tournaments
- Tournament schedule has been updated to contain Tribes Drafts

Bugs/Minor

- Command Creature now properly applies bonus attack before dealing damage
- Spring Herald will no longer occasionally resurrect itself
- Fixed an issue with buying Precious Ring for honor
- Skirmish chat stays open until one of the players either accepts/declines
- Ladder battle complete screen now shows the correct rating for the ladder you fought in
- Fixed guild war participant labels from moving all over the place
- Fixed a display issue with the point difference in current wars
- Fixed a bug with guild battles crashing

6/22/2013

Patch v0.9.5.2 is Live!

v0.9.5.2 Dev Notes

Card Trade In Program

We are accepting the following trade ins:
- Ancients' Will (if bought in starter pack can be traded for another CORE Epic of your choice)
- Divine Ascension
- Any TRIBES Legendary of which the user has two or more, the duplicates can be traded for a another TRIBES Epic, Rare or Uncommon of your choice.
Trade Deadline:
- June 26th, 23:59 Server time.
Full trade in details can be found here: http://forums.kingdomsccg.com/?q=node/643

Card Changed

-Spirit Scepter is now a 'Weapon'
-Elemental Totem is now a 'Relic'
-Fae Armor is now an 'Armor'
-Glue Gun is now a 'Weapon'
-Blunderbuss is now a 'Weapon
-Glass Armor is now an 'Armor'
-Atomic Smasher is now a 'Weapon'
-Reckless Cannonballer now properly states that it deals physical damage

A.I. Improvements

-A.I. Olfaan will now prefer enemy targets with Stun Shot
-No longer uses Deplete on it's own skills

Arenas

- We are flushing out the Beginner Arena because it still has the data from the previous time the Beginner Arena was active
- AI fights for Limited and Standard exchange a quarter amount of the rating as a liveplay match
- The leaderboards will only show people who have been active in the last 2 weeks

Bugs/Minor

- Fixed an issue with scroll bars causing a crash
- Precious Ring is now properly removed from the promo store (still available in the guild store)
- Tribes collection stats now in profile
- Recent tournaments now shows the full name of the tournament and not just the type i.e. "Tribes Sealed" vs Sealed. The finished label also shows how many players participated
- Fixed a crash bug with streaming of cards and tooltips
- Guild component now properly shows the overall ranking when its used outside of the league leaderboards
- Misc guild UI polish/crash fixes
- Recent Wars now properly show the amount of battles (no longer goes over 255)
- Main menu shows how many war battles a player has left
- Fixed a crash when you try to replay a Beginner Arena Battle
- Fixed a bug with Command Creature, wasn't dealing the proper amount of damage
- Fixed a display bug where it shows you earned 0 honor in a previous war

6/19/2013

Patch v0.9.5 is Live! Including New Card Set, Guild Update and much more!

v0.9.5 Dev Notes

Pushed @ 5:15 on 6/19/13

Deck Editor Improvements

- We have added a new feature to the deck editor that will allow you to browse all cards. When in this mode you will be able to add non-lockable cards to your deck to test in a versus mode, and purchase directly from there if satisfied. This will be the true 'try before you buy' model and streamline adding specific cards to your deck
- The filter/searching system has been reworked to be a lot more specific. All the filter buttons at the bottom have been moved to a single filter button that brings up a bunch of checkbox options to allow you to look much more specific for certain cards. You can select multiple sets/abilities/mana costs/types/rarities etc

Tournaments

Schedule Changes
- Credit drafts now start every half hour as opposed to every 10 minutes.
- After this push Tournaments will be disabled for a few hours to make sure the patch went smoothly. They will be re-enabled shortly after.
Time Waster
Added a work in progress mini game to the Tournament panel (once inside a tournament). It should help pass time in between those long rounds :)

Guilds

General
- Fixed bug with member applicant renderer messing up with more than 8 applicants
- Max battles per war per player increased to 30
- Guild news feed formatting cleaned up a little
Fight Everyone
- Players now must battle each member of the opposing guild during a war. Each player will randomly pick people from the opposing member list until they've battled everyone once, then it will reshuffle that list so the order is unknown
Everyone Counts! (to a degree)
Now all players will contribute to the overall score of a guild during a war, however it is weighted based on the position in the war
- Score ranks 1 to 5 contribute 100% of their points earned
- Score ranks 6 to 10 contribute 50% of their points earned
- Score ranks 11 to 15 contribute 20% of their points earned
This will increase the maximum points in a war from 100 to a potential 255
Defense Bonuses!
- Now when players return to the guild screen, if they defended against an opponent they will receive a popup saying how well they did (to a max of the last 100 battles since last check in).
- They will then earn 1 bonus honor per successful defending!
More Stats and War Summary
- You will now be able to view recent wars and the results of them. In addition to this there will also be an offensive/defensive tab on the participants panel which will show how individuals held up in the respective categories. In addition to this there will be two toggles to: Show Attempts as well as Show Enemy. These will show the total tries in addition to the points as well as the opposing guild's scores.
Max 3 Wars
- Max wars was reduced from 4 to 3 to make room in the UI and streamline the system for the upcoming League feature.
Unlock Cards
- Arsenal cards will now be placed under the guild rewards section instead of the dynamic market or crafting, and available for honor. All Rare and Uncommon guild reward cards have also had their Gem prices adjusted to be more in line with other cards in the game. This is the first of MANY guild changes coming in the near future!
- Uncommons will be set at 300 honor or 10 Gems
- Rares will be set at 1250 honor or 30 Gems
(honor prices are subject to change as we review the guild feature as a whole)
- Precious Ring has been added as a guild reward
Guild Leagues!
And so it begins. Guild leagues have been added. Important note: We do not have the resources to fully test the league system, so we are attaching the Beta warning to this feature until all bugs are ironed out. We appreciate your patience. Now onto the good stuff. Much information has been previewed about this, but to recap:
- League system will replace previous war initiating system
- A league season lasts 9 days
- Guilds will be split into 4 tiers (1-10, 11-20, 21-30, 30+)
- Within the top 3 tiers, each guild will fight each other guild in their tier 3 times. Bottom tier will have random matches
- 3 wars will be automatically initiated and last for 24h (on server day start)
- Earn higher gold per battle win based on the tier your guild is in (75,100,125,150 respectively)
- At the end of a season, the top 3 guilds in the top tier will earn (1000,600,400) gems respectively and split amongst the guild
- Gem reward will then be divided based on contributions (both offensively and defensively) throughout the season
- Current placements will define the initial tiers
- The bottom and top 3 guilds of each tier will move down and up respectively to the new tiers
- Guilds made less than 24 hours before the patch will be unable to join in on the first day of the new guild wars league
- Players who join a guild will the unable to participate in battles until the next days war to discourage guilds rotating members

Improved AI

- We did a pass on the AI to improve their performance
- They now value: Milling, Discarding, Charge Disruption
- They now have more intelligent targeting on Spells
- They now properly value Gear targets

Arena Changes

Match Making
We have switch backed to the 30 second count down match making, and if no opponent it will go directly into an AI fight to streamline the arena battles
Beginner Arena Returns!
We are bringing back the beginner arena, which served as a great stepping stone for new players getting into the pvp arena. It will replace the rotating arena (which served as a placeholder until tournaments arrived). The new beginner arena will be AI only and use the Limited rule set.

Card Changes

Creatures
Gatling Gnome: If you control a gear card, this creature has +1 ATK +1 HP
Shatterblast Gnome: On death: Destroys an enemy gear with mana cost 3 4 or less
Justice, Demigod: Whenever Justice or your hero is dealt damage: Deals that much damage to enemy hero
- Tribute lowered to 7
Spells
Ancient's Will:
Target ally creature gets +2 atk +2+1 HP and gains Intimidate. If you control two or more Ancient creatures, that creature gets an additional +1 +1
Divine Ascension:
Target ally creature gets +2+1 atk +2 HP and gains Flying
Rune-words
- Several Rune-Words have had their turn duration altered to better benefit the player who plays them
Delay:
- now 5 turns, was 6
Grounded:
- now 5 turns, was 6
Corrode:
- now 5 turns, was 6
Mundane:
- now 5 turns, was 6
Powerless:
- now 5 turns, was 6
Bane:
- now 5 turns, was 6
Indestructible:
- now 5 turns, was 6
Preserve:
- now 5 turns, was 6
Silence:
- now 5 turns, was 6
Recoil:
- now 3 turns, was 4
Subtype Adjustments
A few cards had some inconsistent subtypes and were adjusted to make sense
Realm-Sworn Bard - Lord added, Shaman removed
King's Herald - Lord added, Bard removed
Grand Summoner - Wizard added, Shaman removed
Soothesayer - Wizard added, Shaman removed
Mystical Shaman - Renamed to Mystic Invoker. Human, Lord added, Spirit, Shaman removed
Front Line Officer - Warrior added, Soldier removed
Seraphim Guardian - Knight added, Warrior removed
Aryn, Knight-Damned - Knight added, Warrior removed
Frost Bark Ent - Warrior removed

Optimizations

- Cards (other than the CORE set) are now streamed in on a needed basis to keep the initial load down. Load size decreased by over 25% as a result

Bugs/Minors

- Blink no longer triggers the death effect of gear
- Rewind no longer triggers the death effect of gear
- Phantom Image now properly triggers the on enter effect of the copied creature
- Scroll bar issue when scrolling too fast and items disappearing has been fixed
- Users on .com will now receive a registration complete email
- Tournament chat stays open for 5 minutes or until the last person leaves
- Browser favicon finally fixed for .com users!
- Added more stats to the player profile including: last time logged in, as well as tournament stats
- Tinker no longer triggers double death effects of gear
- Fixed an issue with some tournaments stalling and not rewarding
- Grovenholds War March now does a proper attack animation and logic

Tribes Presale and Battle the Devs!

Tribes of Euna, the latest expansion set is almost upon us! Join the devs in the Skirmish arena at 23:00 Server time today (7pm EST) where we'll be previewing some of the Tribe cards before the official pre-release at 24:00!

Full tribes card list can be seen here: http://wiki.kingdomsccg.com/?q=node/4474

6/18/2013

Tribes of Euna Spoiler #8 - Demigods, Epics and Legendaries... oh my!

In our final day of spoilers we show you the rest of the Epics as well as the Legendary cards in Tribes! Stay tuned tomorrow for the full reveal of the set as a whole!

Follow the discussion here: http://wiki.kingdomsccg.com/?q=node/4468


*Activated by dealing 7 magical damage to heroes*

*Activated by drawing 8 cards*

6/17/2013

Tribes of Euna Spoiler #7

For those of you who missed #6, it's available here: http://wiki.kingdomsccg.com/?q=node/4446

We are nearing the end of the spoiler season. Watch the set fill out and stay tuned tomorrow for the last day of spoilers!

As a reminder, pre-release starts on Wednesday/Thursday at server reset with the pre-sale bundle being available for 99 Gems. All the details can be found here: http://forums.kingdomsccg.com/?q=node/4388







6/14/2013

Tribes of Euna Spoiler #5

The spoilers are ramping up with the biggest day yet! Here is a Common spell, and an Uncommon tribal based creature and Rare non-Tribal based creature from each kingdom! Stay tuned tomorrow for even more spoilers.

Follow the discussion here: http://wiki.kingdomsccg.com/?q=node/4445