11/08/2013

Patch v0.9.7.1 is Live!

v0.9.7.1* Dev Notes

Pushed on November 8th, 2013 @ 4:30pm EST

Bugs/Minors

- Fixed: General Amar now correctly deals 2 damage when cant place creature in slot
- Fixed: General Amar type description now correct
- Fixed: Error on Error Refresh
- Fixed: Sound Bug causing crash
- Fixed: Untouchable corpse no longer removes opposing creature on attack
- Fixed: VIP Promo card unlock levels now correct and matching VIP levels
- Added: Clearer showing of current and next level for VIP level.

11/07/2013

Patch v0.9.7 is Live!

v0.9.7* Dev Notes

Hi All!

We've been super busy as of late preparing the iPad version as well as versions for other countries so we apologize for the lack of updates. That said we are thrilled to bring you patch v0.9.7 which includes a LOT of bug fixes, new music and sfx, a VIP system and more!

New Music and SFX

We have finally created new music and sound effects for the game, complete list to come.

VIP System

We have added a VIP system to reward players whom buy gems. First reward is a legendary card and you need to purchase a total of 100 Gems to receive him, and then there is various other unlocks as you spend more. This has been added as a thank you to all our supporters. It will only start counting after the next update.
General Amar - Whenever this creature deals damage to enemy hero: Summons a creature card from your hand into an empty ally slot. If no empty slots, enemy hero loses 2 ^ instead

New 10 Card packs

We have decided to update the packs to now contain 10 cards, this to match draft and sealed packs. So each pack (silver core is excluded) now contains 6 Commons, 3 Uncommon and 1 Guaranteed rare or better card.

New Pack pricing

With the change in Pack composition we also reviewed the cost structure and have decided to now go with the following three price tiers.
Core:
- Single: 10 gems or 5,000 Gold.
- 3 Pack: 25 gems
Older Sets (Currently Eve and Rise):
- Single 15 gems or 7,500 Gold
- 3 Pack: 39 gems
- 10 Pack: 109 Gems
Latest Set:
- Single: 25 gems
- 3 Pack: 69 gems
- 10 Pack: 199 gems

Bugs/Minors

- Added: Now displays the Players and Opponents starting arena ranking in Battle
- Added: New card rarity section during tutorial
- Added: New card types section during tutorial
- Added: New pack details in store
- Fixed: The "Unknown reason" string for when you lose connection to server
- Fixed: A random 1009 due to crappy wireless
- Fixed: 1009 on the deck editor when show un-owned was disabled.
- Fixed: 1009 that sometimes occurs when completing an advanced tutorial.
- Fixed: 1009 when opening the advanced tutorials popup.
- Fixed: 1009 when switching between certain player icons.
- Fixed: Achievements text in the player profile doesn't update after changing localization.
- Fixed: Advanced casting mode of enlightenment during the Control Decks advanced tutorial.
- Fixed: Arena rating and rank show up as -1 the first time joining an arena.
- Fixed: Arena tutorial broke if the tutorial deck was used for Guild Wars or Skirmish.
- Fixed: Cards in the players hand weren't being updated properly when under the effects of mana reducing cards (like Wisdom).
- Fixed: Grovenhold Triumph #8 didn't work (war march).
- Fixed: Guild season round time remaining display fix.
- Fixed: Okay button on tournament info overlaps the description text on some localizations.
- Fixed: Opened pack misalignment issue should be fixed.
- Fixed: Out of energy popup localization issues.
- Fixed: Show a message when creating a guild and the name is less then 4 characters.
- Fixed: Sometimes the back button would stay disabled after tournaments end.
- Fixed: Using campaign challenges to make arena decks with less than 40 cards.
- Fixed: Whole bunch of missing mouse event sounds.
- Fixed: World map offset when completing the initial tutorial and advanced tutorials.
- Fixed: No longer have to refresh after changing player name
- Fixed: Few server crashes related to guild wars/season and tournaments

10/07/2013

Guild War Battles

Hi all,

Guild War battles should now be fixed, again. We apologize for the inconvenience but the bug was a bit tricky to track down. It should be back up and working as intended.

The current wars will end when the season timer at the top hits 6 days left (as of this post, about 22h left) and we are looking at a permanent fix that would prevent this from happening again.

Thank you for your understanding and support!

Happy battling :)

/KCCG Team

9/24/2013

Kingdoms CCG coming to iPad!

Hi all!

We at Antic have been hunkered down and working hard on something very exciting that we wish to share with our awesome fanbase.

Antic, partnered with YMC Games is pleased to announce that Kingdoms CCG will be coming VERY soon to iPad devices. It will initially launch in select countries during a beta period, followed by a world wide release!

Due to technical difficulties with new server infrastructure and publishing agreements through our various partners, unfortunately existing accounts will not be transferable. 

Follow our progress on our Facebook fan page here: https://www.facebook.com/KingdomsCCG and stay tuned for more exciting details to come!

- KCCG Team

8/06/2013

Patch v0.9.6.3 is Live!

v0.9.6.3 Dev Notes

Pushed @ 5:15PM EST on August 6th, 2013

Progressive Login System

After much debate we decided to remove the previous progressive login system and introduce a new one. The previous system was too much of a double edged sword. People loved when it grew, but hated as soon as they lost it.
The new system is much friendlier and works as follows:
- players now just need to login X times during one month
- 10 times = 20 gems
- 20 times = A random Core Epic

Advanced Tutorials

We have added 7 advanced tutorials, these can be accessed on the world map. Each completed tutorial rewards a core premium pack.

Guild Honor Earn

We have increased the Honor earn for each guild tier as follows.
- Bronze: 2 Honor per win, 2 honor per defense
- Silver: 3 Honor per win, 2 honor per defense
- Gold: 3 Honor per win, 2 Honor per defense
- Epic: 3 Honor per win, 3 Honor per defense

Guild Tier Advancement bonus

We have added a bonus that gets paid to all members of a guild that advances to a higher tier at the end of the season. Payout is as follows.
Bronze to Silver: 1st: 20 Gems per player, 2nd: 15 Gems per player, 3rd: 10 Gems per player
Silver to Gold: 1st: 30 Gems per player, 2nd: 25 Gems per player, 3rd: 20 Gems per player
Gold to Epic: 1st: 40 Gems per player, 2nd: 35 Gems per player, 3rd: 30 Gems per player

Guild EPIC league Gem rewards

We are now rewarding each guild a pot of Gems in EPIC league at the end of season based on placement as follows:
- 1st: 800 Gems
- 2nd: 650 Gems
- 3rd: 500 Gems
- 4th: 400 Gems
- 5th: 350 Gems
- 6th: 300 Gems
- 7th: 250 Gems
- 8-10th: 200 Gems

Dynamic Market Single Prices

Tier 1 (Latest, currently TRIBES):
Legendary - Max: 599, Min: 299
Epic - Max: 199, Min: 25
Rare - Max: 129, Min: 15
Uncommon - Max: 89, Min: 5
Common - Max: 29, Min: 2

Bugs/Minors

- Deck slot purchase price reduced to 10 gems from 25
- Fixed pricing bug when buying cards from Deck builder
- Tinker now properly puts a creatures corpse in the discard pile
- Creatures lose status effects and any added abilities upon death now
- Chat is now back to normal (latest at the bottom) for web versions of the game
- Hero Ability drop down from edit deck menu was enlarged to appear less crammed
- Woeful Misery - AI will now only target enemy creatures
- Vul'Grath's Staff Of Repression removes random charges now
- Properly track out of sync's per battle type, which is typically the sign of exploitation. Fair warning: Frequent amount of these in a tournament battle may result in a temporary ban or further action

7/30/2013

Introducing the VS. Epic Card Contest Series!

Hi all!

We are pleased to announce the new 'Nomad VS. Series Contest', a new contest where players can win FREE copies of Epic cards!

All you have to do is:
1) Like our Facebook Page
2) Comment and Vote on which card is better - be sure to include your IGN!


Contest #1: https://www.facebook.com/photo.php?fbid=499716933435999&set=a.323554164385611.71792.310538049020556&type=1&theater

Good luck all!


7/25/2013

Patch v0.9.6.2 is Live!

v0.9.6.2 Dev Notes

Pushed @ 3:15 EST on 7/25/13

Guilds

- Wars extended to 36 hours (from 24)
- Base Gold earn per battle win increased to 125 (was 75)
- Base Gold earn per battle loss increased to 40 (was 25)
Tie Breaker code bug fixed and updated. Should work as follows now and be updated at the end of each round:
SEASON STANDING:
1. Number of war wins (aka season points)
2. Number of Total Battle wins by Guild in season (higher wins)
3. Battle win %, aka a guilds total battle wins / total attempts (higher % wins)
4. Guild seniority
WAR RESULT:
1. Total Number of battle wins by the top 10 players
2. Individual battle wins by top 10 in order (1 vs 1, 2 vs 2 etc)
3. Total battle wins by all guild members
4. Battle win %, aka a guilds total battle wins / total attempts (higher % wins)
5.Guild seniority
Bronze League Matching:
- Guilds with activity (minimum 1 battle fought) during the previous/current season will be matched against other active guilds.
- Inactive guilds (no battles fought during last season) will be matched with other Inactive guilds. If an inactive guild fights at minimum one battle during the current season they will be moved up into the active guilds matching pool.

Bugs/Minors

- Chat has undergone a bit of a redesign to accommodate certain websites better. Message typing is now at the top, as is the latest message
- Fixed hero asset sizes