12/19/2014

Update... and a New Card!

Hi Kingdoms Fans,

We've been working away at programming and testing the new cards in Light Ascending and the set is coming along nicely. As it's SO hard to keep these cards under wraps, we've got our first preview card today!

But first, we're also looking at ways to improve the game as a whole. One of the areas that we have singled out as needing improvement is Crafting.

Note: if you we're planning on scrapping a Rare card for essence... don't.

Today, if you scrap a Rare there is a chance that you will only get a Crafting Stone, and as you need way more essence than stones, that's just terrible.

With our next release we are eliminating the chance to only get a stone when scrapping. You will still be able to get a stone with your Uncommons and Rares, but you'll always get essence as well.

We're currently testing some other changes to crafting as well, but we'll tell you more about that in the new year.

Onto the preview!

In every new set, we look for those never-before seen abilities that have the potential to turn the game on its head. For our first preview card we have an amazing new Relic with card text that dramatically changes the battlefield when it is your turn.

Introducing Inverted Hourglass*:


"Enemy creatures do not have abilities" No Resist. No Armor. No Manacycle. No Reassemble... Combat on your turn will be completely different with the Hourglass in play.

And the On enter trigger cannot be overlooked either. It holds back an aggressive team for two turns as you set up the perfect response.

Expect the game to get turned upside down when the Inverted Hourglass arrives in January!

* Card is currently in testing and is still subject to change.


12/16/2014

Light Ascending: Card Art Previews

We've just posted 8 all-new art previews on our official Facebook page. We'll be posting more images through December and early January, along with actual card shots as they get through testing.

Our challenge to you - guess the card names and abilities! Post your guesses in the photo's comments.

You can find the photos here: https://www.facebook.com/KingdomsCCG


12/12/2014

Update is Live

Hey Kingdoms fans!

Our latest update is now live! Log in any time between today and January 1 to get your FREE copy of Firstborn of Euna.

And as a special surprise, we have a second free card for you!

Login on Christmas Day 2014 and you will receive a copy of our brand, new Holiday promo - Spirit of Giving!

Here she is:


Yes, on each player's turn, their enemy will draw a card with cost equal to the current turn (psst - since you played it, the first trigger will be your enemy giving YOU a card).

If you can't wait until Christmas, or want more copies, she's available now in the Holiday singles shop.

Here is the full list of changes and fixes in today's release:

  1. Firstborn of Euna added to the game. NOTE: Invoked has been replaced by Burn on this card.
  2.  Login Award system added. Firstborn will be awarded one per account using this system*. DO NOT SCRAP THIS CARD. You cannot get a second copy at this time.
  3. Spirit of Giving added to the Holidays singles shop.
  4. Login Award set up for Dec. 25 to give out one copy of Spirit of Giving per account. Ho ho ho.
  5. Tribes 2 is back in the singles shop.
  6. Nomad's "Steal Card" had its lame name changed to "Acquire" and has been given new art.
  7. Nomad's 7th Star is now working properly.
  8. Nomad's Grand Theft ability text has been made more clear.
  9. Deny has had its length returned back to 5 as it was prior to the last push.
  10. All of the Concealed Dagger triggers are working properly again.
  11. The Opuses have been fixed.
  12. Reconstruct can now only return gear up to mana cost of 5.
  13. Empower can now only remove up to 4 abilities. See below for an explanation.
  14. In our ongoing effort to make small buffs to underplayed Epic cards we've made these two changes...
  15. Aegis Shield can now prevent up to 5 damage before it is destroyed.
  16. Myriad of Dryads' cost has been reduced from 7 to 6.
** If you do not see your Firstborn of Euna the first time you log in. Please log out and back in, then check Collection->Promo. It should be there. **

About Empower: With the release of Firstborn of Euna, and knowing that the next set contains a good number of cards that give abilities, we have decided to make a pre-emptive limitation on the card. This card should have had a limit on it from day one, but as creatures in Eve rarely had more than 2 abilities, we're sure it didn't seem like a problem at the time. Also note that with the ability to grant +4/+4 for just 2 mana, it is still the most powerful buff spell in the game. A 7/7 with 2 abilities is nothing to laugh at.


* New accounts will not receive this card during their first play. They will need to log out and back in again to receive the promo.

12/09/2014

Release Update

On Dec. 11 we will be releasing our next update to Kingdoms CCG.

We'll save the complete release notes until that day, but we wanted to let you that the release will include the release of Firstborn of Euna.

How do you get your FREE copy of this powerful Legend?

Just. Log. In.

That's right. Play any time between December 11 and January 1, and upon logging in you will receive your copy of Firstborn (one card awarded per account).

Want to see how the card will look in game, with its final cost and ability? Well here he is:


Yep, when the Firstborn dies, instead of leaving a corpse he leaves behind the Child of Euna, but she's not the innocent girl seen here. She grows up:


Her abilities are random so there are over a million different combinations.

So again, thank you from the team here at Ganz for sticking with Kingdoms CCG throughout 2014.

And be here this Thursday for another special announcement to make your holiday season a little more... Giving.

12/04/2014

Announcing...


Battered down the Dark Alliance, the Kingdoms of the Light retreated, their armies exhausted. Just as all seemed lost, a new champion emerges - an angel of unmatched strength and ferocity. Now it is time for the Light to shine! Raise the guard, for the Light shall ascend!

Light Ascending is a 55-card set, spotlighting the power of the Light alliance.

Breakdown:

1 Legendary
9 Epic
15 Rares
15 Uncommons
15 Commons

29 Light Alliance cards, 21 Dark Alliance cards and 5 Unaligned

COMING JANUARY 2015

Watch the Blog for card previews and join the discussion in the forums!


11/24/2014

Fixes on live

Well today's release did not go as smoothly as hoped. We discovered code that needed to be removed before going live, and found that not all of our versions matched what was on live. We did catch some (our version still had Untouchable at 2/5) but not all of them (Where did the Tribes 2 cards go?).

We've learned a lot and will strive to make the next release much smoother.

As for the issues that remained on live:

1) Crutomist's Entangle is back to the way it was. We were testing adding Immolate to the ability based on community feedback, but forgot to pull it out when we decided to hold Cruto's update back for another release.

2) Akatril's Seraph Embrace is now described properly on her hero page. This ability only targets Light Alliance creatures (Holy, Mystical or Ancient).

3) All of the login issues should now be resolved.

As for the Tribes 2 cards not appearing in the store. This will be fixed in the next update. The cards can still be played with and seen in your collection, they just aren't appearing in singles.

Note this doesn't affect your ability to trade your Manacycle Wizards. Just send us an email at kingdomsccgsupport@ganz.com and we will make the exchange for you.

And finally, Bahamut's change was not intended as a Buff or review of the hero. It was just a good requested change that was easy to implement and perfect for his flavour.

As it was a rough day, here's a little extra for you... card art from the next set...


A New Era Begins

It has been a long time coming, but we're proud to have released our first content update. Our goal with this release was to shake up the metagame by rebalancing some heroes and cards, and releasing the first new hero in ages - Nomad. A full list of changes in below.

We now move on to focusing on our first card set. Look for an official announcement soon!

Full Release Notes: November 24, 2014

  1.  AI Fixes: Can be seen in AI Arena play and during Guild Wars.
    a. AI: Reconstruct will now target your own discard pile.
    b. AI: Demonic Thoughts will now be used on your own hero.
    c. AI: Golemnify will target opponent's creatures.
    d. AI: Nethergods Will will target opponent's creatures.
    e. AI: Frantic Search will target your own hero.
  2. Dravkas revision: Tinker moved from 3 to 5 charges. Augment moved from 5 to 4 charges.  Manufacture (7 charge) has not been changed.
  3. Noran revision: Inspiration (4 charge) now reduces mana cost of spells only. Polymorph moved to 7 charges
  4. Akatril’s Seraph Embrace will now give +1 Strength, +1 Health, Flying and Blessed (Charges 5)
  5. Akatril’s Divine Summoning (Charges 6) will now clear all corpses and creates an Angel token. That token now has a cost of 4. New ability with new ability art.
  6. Alisten’s 3 charge ability is now Imposing Visage – Creature gains Timid. New ability, with new ability art.
  7. Alisten’s Summon Whelp moved from 5 charges to 4.
  8. Alisten’s Dragon Calling moved from 4 to 6, now says “Draw a card. The next creature card you play with a cost of 5+ costs 3 less mana.
  9. Petrice’s Sprinkle Dust now reads “Gain 1 mana. Ally creatures gain Dust.” – It is no longer targeted.
  10. Petrice’s Swipe (4 charges) now reads “Steal 1 strength and an ability from opposing creature. That creature gains Dust.”
  11. Petrice’s Mystic Shroud (5 charges) now gives 2 Health, not 1.
  12. Bahamut’s ability Dragon Form (7 charge) now makes the creature it targets a Dragon in addition to its other subtypes.
  13. Nomad has been made active.
  14. Nomad is selling in the store for 90,000 gold or 69 Gems.
  15. Nomad’s 10 achievements have been added.
  16. The card “Dirty Fuel” (RISE Uncommon) now reads “Your hero Mills 5 and gains 3 mana. Banish those cards.”
  17. The card “Quickdraw Cannon” (CORE Rare) now reads “Whenever you draw a card: Deal 1 damage to an enemy creature. If none, deal 1 damage to enemy Hero instead.”
  18. The card “Manacycle Wizard” (Tribes Two Epic) now reads “On Death: Gain 2 Mana.” No longer has Allegiant, Manacycle reduced to 3.
  19. The card Caindra (Tribes Legendary) now has a Health of 4 (was 3)
  20. The card Dark Spectre (Tribes Epic) now has a cost of 5 (was 6)
  21. Spirit Sceptor has been renamed Spirit Scepter. Now has a cost of 3, was 2.
  22. The Kingdom-specific card packs now include cards from Rise.
NOTE: In regards to the change in the card Manacycle Wizard: while we still see this card as one of the most powerful in the game - a Dirty Fuel on legs with no drawback - we recognize that it is no longer as powerful as it was. Therefore, we will be giving all players the option to trade in their Manacycle Wizards for any other Tribes Two Epic card. If you would like to do so, please send a message to kingdomsccgsupport@ganz.com and indicate the Epic that you wish to receive in return. Please note, that this is a one time exchange only, we will not reverse the exchange under any circumstance.

KNOWN ISSUE: Not all of the new content has been translated into all supported languages. If you do not play in English, you will see some English in your game.