Hi all,
We just fixed the tier issue for all guilds and put guilds back in their proper tiers according to end of the last full season. We also last night rewarded all those that missed their Gem rewards from the last full season.
There are some know issues with what we did:
1) The guild leader board tier icons will be wrong until the end of this season since that is stored in another piece of data and is hard to change.
2) The guild tier in the guild profile popup will be wrong as well (same reason as above) but will be updated at the end of this season.
3) Your guilds will have the same wars as before the restart to fix the tiers, and will switch to wars with guilds in your tier at the next round (in 10h from this post) start.
4) The aggregate points in each league may be incorrect, but we had to count the current points total for each guild independent on where those points where gained during this season.
This is the developer blog for Kingdoms CCG. We'll update with upcoming news and balance tweaks.
12/11/2013
12/07/2013
Last Guild War Season
We are fully aware that the recent issues surrounding guild wars has created incorrect demotions and promotions of guilds as well as rewards.
We are actively looking into a solution to get this resolved but do not at this time have a time frame for when a possible correction will occur.
At minimum we guarantee that any guild member that was not rewarded gems when he/she should have been will be compensated. We will update here when we have further news.
12/05/2013
KCCG Radio Episode 13 is Live!
Hi all,
We have just uploaded our latest episode of Kingdoms CCG Radio. This time Fredrik joins Grrwaa and Dr Bojangles as they discuss the iPad port, live tweaks, bug fixes and more!
You can listen to it here: http://www.youtube.com/watch?v=dqaD6phvSuI&feature=youtu.be
Enjoy!
We have just uploaded our latest episode of Kingdoms CCG Radio. This time Fredrik joins Grrwaa and Dr Bojangles as they discuss the iPad port, live tweaks, bug fixes and more!
You can listen to it here: http://www.youtube.com/watch?v=dqaD6phvSuI&feature=youtu.be
Enjoy!
11/08/2013
Patch v0.9.7.1 is Live!
v0.9.7.1* Dev Notes
Pushed on November 8th, 2013 @ 4:30pm ESTBugs/Minors
- Fixed: General Amar now correctly deals 2 damage when cant place creature in slot- Fixed: General Amar type description now correct
- Fixed: Error on Error Refresh
- Fixed: Sound Bug causing crash
- Fixed: Untouchable corpse no longer removes opposing creature on attack
- Fixed: VIP Promo card unlock levels now correct and matching VIP levels
- Added: Clearer showing of current and next level for VIP level.
11/07/2013
Patch v0.9.7 is Live!
v0.9.7* Dev Notes
Hi All!We've been super busy as of late preparing the iPad version as well as versions for other countries so we apologize for the lack of updates. That said we are thrilled to bring you patch v0.9.7 which includes a LOT of bug fixes, new music and sfx, a VIP system and more!
New Music and SFX
We have finally created new music and sound effects for the game, complete list to come.VIP System
We have added a VIP system to reward players whom buy gems. First reward is a legendary card and you need to purchase a total of 100 Gems to receive him, and then there is various other unlocks as you spend more. This has been added as a thank you to all our supporters. It will only start counting after the next update.General Amar - Whenever this creature deals damage to enemy hero: Summons a creature card from your hand into an empty ally slot. If no empty slots, enemy hero loses 2 ^ instead
New 10 Card packs
We have decided to update the packs to now contain 10 cards, this to match draft and sealed packs. So each pack (silver core is excluded) now contains 6 Commons, 3 Uncommon and 1 Guaranteed rare or better card.New Pack pricing
With the change in Pack composition we also reviewed the cost structure and have decided to now go with the following three price tiers.Core:
- Single: 10 gems or 5,000 Gold.
- 3 Pack: 25 gems
Older Sets (Currently Eve and Rise):
- Single 15 gems or 7,500 Gold
- 3 Pack: 39 gems
- 10 Pack: 109 Gems
Latest Set:
- Single: 25 gems
- 3 Pack: 69 gems
- 10 Pack: 199 gems
Bugs/Minors
- Added: Now displays the Players and Opponents starting arena ranking in Battle- Added: New card rarity section during tutorial
- Added: New card types section during tutorial
- Added: New pack details in store
- Fixed: The "Unknown reason" string for when you lose connection to server
- Fixed: A random 1009 due to crappy wireless
- Fixed: 1009 on the deck editor when show un-owned was disabled.
- Fixed: 1009 that sometimes occurs when completing an advanced tutorial.
- Fixed: 1009 when opening the advanced tutorials popup.
- Fixed: 1009 when switching between certain player icons.
- Fixed: Achievements text in the player profile doesn't update after changing localization.
- Fixed: Advanced casting mode of enlightenment during the Control Decks advanced tutorial.
- Fixed: Arena rating and rank show up as -1 the first time joining an arena.
- Fixed: Arena tutorial broke if the tutorial deck was used for Guild Wars or Skirmish.
- Fixed: Cards in the players hand weren't being updated properly when under the effects of mana reducing cards (like Wisdom).
- Fixed: Grovenhold Triumph #8 didn't work (war march).
- Fixed: Guild season round time remaining display fix.
- Fixed: Okay button on tournament info overlaps the description text on some localizations.
- Fixed: Opened pack misalignment issue should be fixed.
- Fixed: Out of energy popup localization issues.
- Fixed: Show a message when creating a guild and the name is less then 4 characters.
- Fixed: Sometimes the back button would stay disabled after tournaments end.
- Fixed: Using campaign challenges to make arena decks with less than 40 cards.
- Fixed: Whole bunch of missing mouse event sounds.
- Fixed: World map offset when completing the initial tutorial and advanced tutorials.
- Fixed: No longer have to refresh after changing player name
- Fixed: Few server crashes related to guild wars/season and tournaments
10/07/2013
Guild War Battles
Hi all,
Guild War battles should now be fixed, again. We apologize for the inconvenience but the bug was a bit tricky to track down. It should be back up and working as intended.
The current wars will end when the season timer at the top hits 6 days left (as of this post, about 22h left) and we are looking at a permanent fix that would prevent this from happening again.
Thank you for your understanding and support!
Happy battling :)
/KCCG Team
Guild War battles should now be fixed, again. We apologize for the inconvenience but the bug was a bit tricky to track down. It should be back up and working as intended.
The current wars will end when the season timer at the top hits 6 days left (as of this post, about 22h left) and we are looking at a permanent fix that would prevent this from happening again.
Thank you for your understanding and support!
Happy battling :)
/KCCG Team
9/24/2013
Kingdoms CCG coming to iPad!
Hi all!
We at Antic have been hunkered down and working hard on something very exciting that we wish to share with our awesome fanbase.
Antic, partnered with YMC Games is pleased to announce that Kingdoms CCG will be coming VERY soon to iPad devices. It will initially launch in select countries during a beta period, followed by a world wide release!
Due to technical difficulties with new server infrastructure and publishing agreements through our various partners, unfortunately existing accounts will not be transferable.
Follow our progress on our Facebook fan page here: https://www.facebook.com/KingdomsCCG and stay tuned for more exciting details to come!
- KCCG Team
We at Antic have been hunkered down and working hard on something very exciting that we wish to share with our awesome fanbase.
Antic, partnered with YMC Games is pleased to announce that Kingdoms CCG will be coming VERY soon to iPad devices. It will initially launch in select countries during a beta period, followed by a world wide release!
Due to technical difficulties with new server infrastructure and publishing agreements through our various partners, unfortunately existing accounts will not be transferable.
Follow our progress on our Facebook fan page here: https://www.facebook.com/KingdomsCCG and stay tuned for more exciting details to come!
- KCCG Team
Subscribe to:
Posts (Atom)