5/29/2012

Kingdoms Update

Today's update included:

Features:
 - Starter Bundle is now available in the store that contains an exclusive card! (It's under Bundles & More!)
 - Campaign battles replays now yield reward, but cost energy. Unbeaten campaign battles still require no energy
 - Difficulty unlocking has been adjusted so that you must beat the entire campaign on a mode to unlock the next (Beat story to unlock hard on battle 1, etc)
 - Gems are now rewarded for completing the campaign mode entirely (for the first time). Any players who already beat it will unfortunately have to beat it again to get their gems.
 - Quick Battle now yields a reward as well, similar to the ladders



Cards:
 - Descriptions have been updated on all cards to include what type of damage is dealt. A sword indicates physical damage, and a spell indicates magic damage
 - New Epic Card "Realm Sworn Bard" was added for the Starter Bundle. It's a 4 mana cost 1/2 Non-aligned creature with Regen that buffs adjacent allies Attack and HP by 1


Bug Fixes:
 - Profile images can now be selected properly
 - Golemnify now shows a proper token image
 - Fixed a semi-rare error that occurred on battle complete
 - Fixed a loading error
 - Added more logging to track bugs easier

5/28/2012

Monday Dev Update

We survived our first weekend of being live, yay! To celebrate, we're fixing some bugs we found :)

To highlight a few of our plans for this week:
- Add replay rewards for campaign battles (this will unfortunately require energy to avoid abuse)
- Add a daily treasure chest that can yield awesome rewards (gems, gold, cards etc)
- Adjust how the campaign difficulty will be unlocked (you will need to beat the entire mode to unlock the next difficulty)
- Tier 1 heroes will include the appropriate starter deck that should help you on your campaigns (existing players who bought it will be given the starting deck on the next update)
- Lots of bug fixes :)

This update is scheduled to happen this week.

And a warning/reminder to our hacking friends: Any player who is caught hampering with an account to abuse the game will result in either a reset of account or permanent ban.


That's it for now guys, thanks for playing!


5/24/2012

Late night update!

We pushed in a few tweaks late this evening
- new campaign difficulty mode "Insane Mode"
- single store is safe to buy from
- campaign images upgraded
- gold rewards for campaigns have been adjusted and progression made a little easier
- difficulty curve adjusted for newer players
- plus some random bug fixes!

Morning Updates: Bug Fixes!

- Fixed a loading error where sometimes it would stick at 50%
- Fixed the -currency bug
- Fixed another loading issue that would cause a NetStatus0 on login

5/23/2012

Todays Update

- you now earn gold on a loss in the arena
- many arena deck exploits were fixed

- lots of little bugs
- fixed some rendering on the cards

5/22/2012

Live!

We are LIVE!!

Thanks all to our awesome focus and beta testers that helped with the process.

Once you guys register, shoot an email in and we'll set you up with some Gems.

5/16/2012

Live is Approaching!

Hi all,

This Friday evening we plan to do a soft live launch of the game! (cue the party hats) Thank you all for the feedback and testing through the alpha stage.

Once we flip the switch to live there will be no more account resets. An email will be coming out shortly to all of you who participated with further details.

- Kingdoms CCG Dev Team