This is the developer blog for Kingdoms CCG. We'll update with upcoming news and balance tweaks.
5/14/2012
Card Balancing
- Natures Retribution now costs 4 and does 2 damage to each hero for each creature they have (was 2 cost and 1 damage)
5/11/2012
Card Balancing
- Diminish now removes up to 3 charges from enemy hero abilities (was previously ALL charges from both heroes)
5/09/2012
Card Balancing
- Deep Thought now costs 3 (1 cost for 2:1 card value was just too cheap)
- Ravenous Gull now costs 2 (was 1)
- Aegis Shield now has a play effect (ally creatures gain armor 1)
- Gift of the Mystics has different functionality, now it makes cards you play this turn cost 1 less
- Volatile Concoction now damages enemy creatures only
- Spined Batrider is now a 2/2 (was a 3/2)
- Ancient Being now gives adjacent allies Splash 1 instead of 2
- Ravenous Gull now costs 2 (was 1)
- Aegis Shield now has a play effect (ally creatures gain armor 1)
- Gift of the Mystics has different functionality, now it makes cards you play this turn cost 1 less
- Volatile Concoction now damages enemy creatures only
- Spined Batrider is now a 2/2 (was a 3/2)
- Ancient Being now gives adjacent allies Splash 1 instead of 2
5/07/2012
Card Tweaks
Balance Tweaks:
- Most creatures with Haste now cost 1 more mana
- Quickdraw Cannon now costs 3 (was 2)
- Omnicloak is back to 4 cost
- Grand Summoner is now a 1/2 that costs 3
- Rune Tome now works for 1 additional turn on rune cards, not 2
- Mana Sprite no longer has Timid
- War Drums now costs 4 (was 5)
- Spiked Armor now costs 5 (was 6)
- Toxic Concoction now costs 3 (was 2)
- Volatile Concoction now damages enemy creatures only
- Most creatures with Haste now cost 1 more mana
- Quickdraw Cannon now costs 3 (was 2)
- Omnicloak is back to 4 cost
- Grand Summoner is now a 1/2 that costs 3
- Rune Tome now works for 1 additional turn on rune cards, not 2
- Mana Sprite no longer has Timid
- War Drums now costs 4 (was 5)
- Spiked Armor now costs 5 (was 6)
- Toxic Concoction now costs 3 (was 2)
- Volatile Concoction now damages enemy creatures only
5/05/2012
Balance Testing
What we're looking for:
- broken combos (can kill on turn 0/1)
- overpowered cards (seem a little too strong for their cost/rarity)
- underpowered/underwhelming cards (keep in mind rarity for these)
- general thoughts about what cards are just fun to use
- also looking for hero feedback of similar content (ability fun factor/overpowered)
One thing we've noticed so far is the Gold ladder can impose some busted combos given the fact you can use any number of any card - we may need to limit this to 5 or something :)
Please use the thread here: http://forum.kingdomsccg.com/?q=node/38
- broken combos (can kill on turn 0/1)
- overpowered cards (seem a little too strong for their cost/rarity)
- underpowered/underwhelming cards (keep in mind rarity for these)
- general thoughts about what cards are just fun to use
- also looking for hero feedback of similar content (ability fun factor/overpowered)
One thing we've noticed so far is the Gold ladder can impose some busted combos given the fact you can use any number of any card - we may need to limit this to 5 or something :)
Please use the thread here: http://forum.kingdomsccg.com/?q=node/38
5/04/2012
Friday Updates
Changelist:
- lots of new UI screens
- campaign difficulty and starter decks have been tuned
- battle has a lot more information going on including an attack sequence from top to bottom
- profile images: you can now unlock and choose a profile image - players will be able to see these in the new ladder system (forthcoming)
- a new rarity: Legendary has been added
- Players now have access to all cards and heroes.. let the deck testing being!
Details on what we're looking for to follow.
- lots of new UI screens
- campaign difficulty and starter decks have been tuned
- battle has a lot more information going on including an attack sequence from top to bottom
- profile images: you can now unlock and choose a profile image - players will be able to see these in the new ladder system (forthcoming)
- a new rarity: Legendary has been added
- Players now have access to all cards and heroes.. let the deck testing being!
Details on what we're looking for to follow.
5/01/2012
Card Balancing
Alpha Players -
Tentative beta launch day is May 15th. In the next few days we plan on giving everyone access to all the cards in order to do some heavy card balancing.
The goal will be to look for any imbalanced or underpowered cards.
Stay tuned for more info!
Tentative beta launch day is May 15th. In the next few days we plan on giving everyone access to all the cards in order to do some heavy card balancing.
The goal will be to look for any imbalanced or underpowered cards.
Stay tuned for more info!
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