10/07/2014

Introductions

Hello Kingdoms CCG fans!

My name is Karl Borst and I am the Creative Director for Ganz, the proud new owners of Kingdoms CCG.

While this is my first post as myself, some of you will know me by my Kingdoms account name: EvilSquid. I began playing Kingdoms back in March 2013 and worked my way up to a spot in the top guild TAM where I battled fiercely for six months. I've put a ton of time and money (VIP Level 8) into Kingdoms and it is easily one of the best games I've ever played.

After hearing that the game had been put on hiatus, Ganz and Antic opened discussions about the purchase of the game. As with many things, these conversations took some time, but they are now complete and we are extremely pleased to be the new owners and managers of this great game.

We've got a ton planned for Kingdoms CCG moving forward. For this first post, I'll just focus on our immediate goals:


  1. Steam - After Kingdoms got greenlit earlier this year, getting the game onto Steam became our number one priority. Ganz has experience with Steam, having brought our kids MMO "Amazing World" to the platform a few months ago. Getting on Steam will dramatically expand our reach to bring new players into the game. And hey, the more players, the better.
  2. New Cards - You want them. We want them. As a player, I want them. Our strategy is going to be a little different from Antic's. Our plan is to release smaller sets, more often. Our first two booster sets will be just 55 cards, with later sets averaging about 100 cards. This will keep the game fresh and exciting, and keep the meta hopping.
  3. Hero Balancing - There are heroes that are rarely seen in competitive play and we want that to change. It is our goal to see every hero have strong builds that have a chance of winning a Standard tournament. To do so, we will be giving our weakest heroes a boost, and toning down the top tier slightly. While we understand that there will always be a Tier 1, we want the distance between Tier 1 and Tier 3 to be smaller. And we want your help for this! We will be engaging all of you to discuss the heroes that you most want to see improved.
  4. Marketing - Yes, marketing. Not as exciting as new cards, but just as important. It is a testament to the quality of this game that so many players have enjoyed the game, with almost no marketing. We want to bring in new players and bring back past players. With more players we'll have more competition, deeper guilds, and more tournaments.
I have so much more that I'd like to discuss - Android play, improving the Standard format, improving crafting and yes, oh yes, expanding the single player campaign - but I'll keep those topics for another day.

I will be posting in the forums as GANZ_Karl and will still be playing and chatting as EvilSquid. I look forward to discussing where you'd like to see the game go.

I'd like to personally thank Fredrik and Jeff for creating such an amazing game. We wouldn't be here without them.

Finally, we're working on a little thank you that we plan on giving out to all of our loyal players for sticking around during the hiatus. Here is a tease...


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